FREESLOT
SPR_LUMA
SPR_ALGO
SPR_BAKI
S_LUMA_1
S_ALGOLLEN_1
S_ALGOLLEN_2
S_BAKI_1
S_BAKI_2
SFX_FHLUMA
SFX_FHALGO
SFX_FHALGM
SFX_FHBAKI

#Luma from Super Mario Galaxy

STATE S_LUMA_1
SpriteName = SPR_LUMA
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 5
Var2 = 4
Next = S_LUMA_1

FOLLOWER
Name = Luma
DefaultColor = Caramel
AtAngle = 230
ZOffs = 60*FRACUNIT
Distance = 32*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_LUMA_1
Icon = ICOFLUMA
Category = TAG
HornSound = DSFHLUMA

#Project Mytilene followers

STATE S_ALGOLLEN_1
SpriteName = SPR_ALGO
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 4
Next = S_ALGOLLEN_1

FOLLOWER
Name = Algollen_Shell_A
DefaultColor = Orange
AtAngle = 230
ZOffs = 60*FRACUNIT
Distance = 32*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_ALGOLLEN_1
Icon = ICOFALGO
Category = TAG
HornSound = DSFHALGO


STATE S_ALGOLLEN_2
SpriteName = SPR_ALGO
SpriteFrame = E|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 4
Next = S_ALGOLLEN_2

FOLLOWER
Name = Algollen_Shell_B
DefaultColor = Teal
AtAngle = 230
ZOffs = 60*FRACUNIT
Distance = 32*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_ALGOLLEN_2
Icon = ICOFALGM
Category = TAG
HornSound = DSFHALGM

#Baki from Drawn to Life

STATE S_BAKI_1
SpriteName = SPR_BAKI
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 4
Next = S_BAKI_1

STATE S_BAKI_2
SpriteName = SPR_BAKI
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_BAKI_2

FOLLOWER
Name = Baki
DefaultColor = Nickel
AtAngle = 230
ZOffs = 0*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = 3*FRACUNIT/2
HorzLag = 5*FRACUNIT/2
BobAmp = 0
Mode = GROUND
AngleLag = FRACUNIT
IdleState = S_BAKI_2
FollowState = S_BAKI_1
Icon = ICOFBAKI
Category = TAG
HornSound = DSFHBAKI