#2.2 Spring Backport SOC by Chaobrother
Freeslot
MT_22_REDHORIZ
SPR_CSRH
S_22_REDHORIZ1
S_22_REDHORIZ2
S_22_REDHORIZ3
S_22_REDHORIZ4
S_22_REDHORIZ5
S_22_REDHORIZ6
S_22_REDHORIZ7
S_22_REDHORIZ8

#Red H-Spring
Object MT_22_REDHORIZ
#$Name SRB2 2.2 Horizontal Red Spring
#$Sprite CSRHA3A7
#$Category SRB2 2.2 Spring Backports
MapThingNum = 3957
SpawnState = S_22_REDHORIZ1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_spring
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 0*FRACUNIT
Damage = 72*FRACUNIT
ActiveSound = sfx_None
Flags = MF_SPRING|MF_NOGRAVITY|MF_SOLID
RaiseState = S_22_REDHORIZ2

State S_22_REDHORIZ1
SpriteName = CSRH
SpriteFrame = A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_NULL

State S_22_REDHORIZ2
SpriteName = CSRH
SpriteFrame = B
Duration = 4
Action = A_Pain
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ3

State S_22_REDHORIZ3
SpriteName = CSRH
SpriteFrame = C
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ4

State S_22_REDHORIZ4
SpriteName = CSRH
SpriteFrame = D
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ5

State S_22_REDHORIZ5
SpriteName = CSRH
SpriteFrame = E
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ6

State S_22_REDHORIZ6
SpriteName = CSRH
SpriteFrame = D
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ7

State S_22_REDHORIZ7
SpriteName = CSRH
SpriteFrame = C
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ8

State S_22_REDHORIZ8
SpriteName = CSRH
SpriteFrame = B
Duration = 1
Action = None
Var1 = 0
Var2 = 0
Next = S_22_REDHORIZ1

