Freeslot
MT_EMUU
S_EMUU
SPR_EMUU

Object MT_EMUU
#$Name Emu
#$Sprite EMUUA0
#$Category Decoration
MAPTHINGNUM = 3165
SPAWNSTATE = S_EMUU
SPAWNHEALTH = 1000
SEESTATE = S_NULL
DEATHSTATE = S_NULL
HEIGHT = 256*FRACUNIT
RADIUS = 128*FRACUNIT
FLAGS = MF_SOLID|MF_SCENERY

State S_EMUU
SPRITENAME = EMUUA0
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL
ACTION None
VAR1 = 0
VAR2 = 0

Freeslot
MT_MAUR
S_MAUR
SPR_MAUR

Object MT_MAUR
#$Name Maurie the Cockatoo
#$Sprite MAURA0
#$Category Decoration
MAPTHINGNUM = 3166
SPAWNSTATE = S_MAUR
SPAWNHEALTH = 1000
SEESTATE = S_NULL
DEATHSTATE = S_NULL
HEIGHT = 256*FRACUNIT
RADIUS = 128*FRACUNIT
FLAGS = MF_SOLID|MF_SCENERY

State S_MAUR
SPRITENAME = MAURA0
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL
ACTION None
VAR1 = 0
VAR2 = 0