//Colors made by Sylve, for Luacolors freeslot("SKINCOLOR_TWILIGHT", "SKINCOLOR_DAWN", "SKINCOLOR_CRUSADER", "SKINCOLOR_HIEROPHANT", "SKINCOLOR_PHANTOGREEN", "SKINCOLOR_SCARLET", "SKINCOLOR_SILK", "SKINCOLOR_SAILOR", "SKINCOLOR_REBELLIME", "SKINCOLOR_SPICE") skincolors[SKINCOLOR_TWILIGHT] = { name = "Twilight", ramp = {165,165,166,167,167,168,174,138,138,138,159,159,159,159,159,169}, invcolor = SKINCOLOR_GOLD, invshade = 7, chatcolor = V_PURPLEMAP, accessible = true } skincolors[SKINCOLOR_CRUSADER] = { name = "Crusader", ramp = {170,172,156,158,159,253,253,253,253,254,254,254,254,30,31,31}, invcolor = SKINCOLOR_YELLOW, invshade = 7, chatcolor = V_BLUEMAP, accessible = true } skincolors[SKINCOLOR_HIEROPHANT] = { name = "Hierophant", ramp = {188,97,100,102,126,126,126,127,127,127,127,127,127,108,109,109}, invcolor = SKINCOLOR_SALMON, invshade = 8, chatcolor = V_GREENMAP, accessible = true } skincolors[SKINCOLOR_DAWN] = { name = "Dawn", ramp = {218,50,51,51,52,53,54,53,224,226,244,18,173,173,173,156}, invcolor = SKINCOLOR_DUSK, invshade = 7, chatcolor = V_ORANGEMAP, accessible = true } skincolors[SKINCOLOR_PHANTOGREEN] = { name = "Phantogreen", ramp = {0,3,120,121,96,97,141,141,126,126,127,127,127,108,109,109}, invcolor = SKINCOLOR_DUSK, invshade = 8, chatcolor = V_PERIDOTMAP, accessible = true } skincolors[SKINCOLOR_SCARLET] = { name = "Scarlet", ramp = {0,209,32,34,35,36,37,38,39,40,41,42,41,40,39,38}, invcolor = SKINCOLOR_EMERALD, invshade = 8, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_SILK] = { name = "Silk", ramp = {177,161,161,147,148,148,149,149,172,172,172,167,167,167,168,168}, invcolor = SKINCOLOR_DAWN, invshade = 7, chatcolor = V_AZUREMAP, accessible = true } skincolors[SKINCOLOR_SAILOR] = { name = "Sailor", ramp = {0,1,144,144,128,130,134,171,171,194,194,204,205,205,206,206}, invcolor = SKINCOLOR_CRIMSON, invshade = 3, chatcolor = V_AZUREMAP, accessible = true } skincolors[SKINCOLOR_REBELLIME] = { name = "Rebel Lime", ramp = {0,88,64,98,189,189,99,101,104,143,138,157,158,159,253,253}, invcolor = SKINCOLOR_FLAME, invshade = 6, chatcolor = V_PERIDOTMAP, accessible = true } skincolors[SKINCOLOR_SPICE] = { name = "Spice", ramp = {252,200,200,209,201,201,202,202,202,33,33,33,34,34,34,34}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 3, chatcolor = V_ROSYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TWILIGHT, SKINCOLOR_DUSK) M_MoveColorAfter(SKINCOLOR_DAWN, SKINCOLOR_COPPER) M_MoveColorAfter(SKINCOLOR_CRUSADER, SKINCOLOR_COBALT) M_MoveColorAfter(SKINCOLOR_HIEROPHANT, SKINCOLOR_SEAFOAM) M_MoveColorAfter(SKINCOLOR_PHANTOGREEN, SKINCOLOR_HIEROPHANT) M_MoveColorAfter(SKINCOLOR_SCARLET, SKINCOLOR_RED) M_MoveColorAfter(SKINCOLOR_SILK, SKINCOLOR_BLUEBELL) M_MoveColorAfter(SKINCOLOR_SAILOR, SKINCOLOR_ICY) M_MoveColorAfter(SKINCOLOR_REBELLIME, SKINCOLOR_APPLE) M_MoveColorAfter(SKINCOLOR_SPICE, SKINCOLOR_ROSY)