#===========#
# Freeslots #
#===========#

Freeslot
# Splashdown Palm Tree
MT_SPLASHPALM
S_STATEPALM
SPR_MSCA
# Splashdown Pine Tree
MT_SPLASHPINE
S_STATEPINE
SPR_SPPN
# Splashdown Flower
MT_SPLASHFLOWER
S_STATESPLASHFLOWER
SPR_SPFL
# Opulence Palm Tree
SPR_OPUP
MT_OPUPALM
S_STATEOPUPALM
# Canyon Cascade Cactus
MT_MIRAGECACTUS
S_STATECACTUS
SPR_MSCB
# Canyon Cascade Forked Cactus
MT_MIRAGEFORK
S_STATEFORK
SPR_SPPM

#====================#
# Object Definitions #
#====================#

Object MT_SPLASHPALM
#$Name Splashdown Palm Tree
#$Sprite SPPMA0
#$Category Community Resources
MapThingNum = 3788
SpawnState  = S_STATEPALM
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_SPLASHPINE
#$Name Splashdown Pine Tree
#$Sprite SPPNA0
#$Category Community Resources
MapThingNum = 3796
SpawnState  = S_STATEPINE
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_SPLASHFLOWER
#$SPLASHFLOWER
#$Sprite SPFLA0
#$FUCKINGTREES
MapThingNum = 3787
SpawnState = S_STATESPLASHFLOWER
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

Object MT_OPUPALM
#$Name Opulence Palm Tree
#$Sprite OPUPA0
#$Category Community Resources
MapThingNum = 3795
SpawnState  = S_STATEOPUPALM
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_MIRAGECACTUS
#$Name Canyon Cascade Cactus
#$Sprite MSCAA0
#$Category Community Resources
MapThingNum = 3790
SpawnState  = S_STATECACTUS
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

Object MT_MIRAGEFORK
#$Name Canyon Cascade Forked Cactus
#$Sprite MSCBA0
#$Category Community Resources
MapThingNum = 3791
SpawnState  = S_STATEFORK
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY

#===================#
# State Definitions #
#===================#

# Splashdown Palm Tree

State S_STATEPALM
SpriteName = SPPM
Duration = -1

# Splashdown Pine Tree

State S_STATEPINE
SpriteName = SPPN
Duration = -1

# Splashdown Flower

State S_STATESPLASHFLOWER
SpriteName = SPFL
SpriteFrame = A
Duration = -1

# Opulence Palm Tree

State S_STATEOPUPALM
SpriteName = OPUP
Duration = -1

# Canyon Cascade Cactus

State S_STATECACTUS
SpriteName = MSCA
Duration = -1

# Canyon Cascade Forked Cactus

State S_STATEFORK
SpriteName = MSCB
Duration = -1