Freeslot
SPR_NDEC
S_NULL_TENTACLE
MT_NULL_TENTACLE
S_NULL_VIEWER_SPAWN
S_NULL_VIEWER_THINK
S_NULL_VIEWER_BOB
MT_NULL_TENTACLE
MT_NULL_VIEWER

State S_NULL_TENTACLE
SpriteName = NDEC
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 15
Next = S_NULL_TENTACLE

Object MT_NULL_TENTACLE
#$Name NULL Tentacle
#$Sprite NDECA0
MapThingNum = 2805
SpawnState = S_NULL_TENTACLE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_NULL_VIEWER
#$Name NULL Viewer
#$Sprite JETBA1
MapThingNum = 2806
SpawnState = S_NULL_VIEWER_SPAWN
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_NULL_VIEWER_SPAWN
SpriteName = NDEC
SpriteFrame = C
Duration = 1
Next = S_NULL_VIEWER_THINK

State S_NULL_VIEWER_THINK
SpriteName = NDEC
SpriteFrame = C
Action = A_RandomState
Duration = 1
Var1 = S_NULL_VIEWER_THINK
Var2 = S_NULL_VIEWER_BOB
Next = S_NULL_VIEWER_THINK

State S_NULL_VIEWER_BOB
SpriteName = NDEC
SpriteFrame = C|FF_FULLBRIGHT
Duration = 1
Action = A_ItemBob
Next = S_NULL_VIEWER_BOB