Cutscene 5
NumScenes 14
Scene 1
NumberOfPics = 1
Pic1Name = SPEAO1
Pic1Hires = True
Pic1Duration = 75
Pic1XCoord = 0
Pic1YCoord = 0
FadeOutID = 10
      #
Scene 2
NumberOfPics = 1
Pic1Name = SPEAO2
Pic1Hires = True
Pic1Duration = 125
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
Music = ACZ2
FadeOutID = 10
SceneText = \A7^0Swift\80: Eeeeeeeeeeeeeee!~~~\B8
Just like the last time!
      #
Scene 3
NumberOfPics = 1
Pic1Name = SPEAO3
Pic1Hires = True
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A7^0Swift\80: You GOTTA admit that
I'm equal to you now!\B8

Right,\B8 Spear???\B8 Am I????
      #
Scene 4
NumberOfPics = 1
Pic1Name = SPEAO4
Pic1Hires = True
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^5Spear: Well, I got to admit,\B8
you ARE something special...
     #
Scene 5
NumberOfPics = 1
Pic1Name = SPEAO5
Pic1Hires = True
Pic1Duration = 275
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
Music =
FadeOutID = 10
SceneText = \A8^5Spear: But,\B8 hiding around those
boxes instead of facing me head on
like a real dragon was cowardly of you...
      #
Scene 6
NumberOfPics = 1
Pic1Name = SPEAO6
Pic1Hires = True
Pic1Duration = 70
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^5Spear: And on top of that-
      #
Scene 7
NumberOfPics = 1
Pic1Name = SPEAO7
Pic1Hires = True
Pic1Duration = 300
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A7^0Swift\80: Whoa,\B8 are you \A9FINALLY\A7 coming
to a truce right now???\B8

\A8^5Spear: Wait,\C4 a truce?\AA...
      #
Scene 8
NumberOfPics = 1
Pic1Name = SPEAO8
Pic1Hires = True
Pic1Duration = 420
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = ^0Swift\80:\A9 Yeah...\A8\B4 all this fighting is
tiring...\B4 Plus,\B8 I wanna find UNKNOWN and
teach her a lesson for messing with me!!!\B4
Soo...\B4 Can we have a truce for now?
      #
Scene 9
NumberOfPics = 1
Pic1Name = SPEAO9
Pic1Hires = True
Pic1Duration = 75
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^5Spear: ...
      #
Scene 10
NumberOfPics = 1
Pic1Name = SPEAO10
Pic1Hires = True
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^5Spear: Well, I guess we can.
      #
Scene 11
NumberOfPics = 1
Pic1Name = SPEAO11
Pic1Hires = True
Pic1Duration = 185
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
Music = DAB
SceneText = \D2\A8^5Spear: Truce.
      #
Scene 12
NumberOfPics = 1
Pic1Name = SPEAO12
Pic1Hires = True
Pic1Duration = 150
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
Music = UNKW
FadeOutID = 10
SceneText = ^FUNKNOWN:\AF ...
      #
Scene 13
NumberOfPics = 1
Pic1Name = SPEAO13
Pic1Hires = True
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^FUNKNOWN: Ugh,\B4 do I have to do
EVERYTHING around here myself...
      #
Scene 14
NumberOfPics = 1
Pic1Name = SPEAO14
Pic1Hires = True
Pic1Duration = 250
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 20
TextYPos = 150
FadeOutID = 10
SceneText = \A8^FUNKNOWN: No matter,\B4 I have something
special prepared for Swift~
      #