Freeslot
MT_TURBINE
SPR_TURB
S_TURB_ANIM

State S_TURB_ANIM
SpriteName = TURB
SpriteFrame = A|FF_ANIMATE|FF_RANDOMANIM
Duration = -1
Var1 = 23
Var2 = 6
Next = S_TURB_ANIM

Object MT_TURBINE
#$Name Wind Turbine
#$Sprite TURBA0
#$Category Swift Tutorial
MapThingNum = 5997
SpawnState = S_TURB_ANIM
Radius = 32*FRACUNIT
Height = 160*FRACUNIT
Flags = MF_SCENERY|MF_SOLID