Freeslot
SPR_SDEC
MT_PLANTS
S_POTP
MT_PAPERLANTERN
S_PLAMP
MT_LANTERNGLOW
S_LAMPGLOW
MT_HOLOGRAMKITTY
S_HK_0
S_HK_1
MT_HOLOGRAMRING
S_HKR
MT_LABTREE
S_LTREE
MT_SWIFTMUG
S_SMUG
MT_SWIFTPILE
S_SPILL
MT_LABPALM
S_LPALM

State S_POTP
SpriteName = SDEC
SpriteFrame = A

State S_LPALM
SpriteName = SDEC
SpriteFrame = I

State S_PLAMP
SpriteName = SDEC
SpriteFrame = B

State S_LAMPGLOW
SpriteName = SDEC
SpriteFrame = C|FF_TRANS70|FF_FULLBRIGHT|FF_ADD

State S_HK_0
SpriteName = SDEC
SpriteFrame = D|FF_TRANS40|FF_ADD
Duration = 1
Next = S_HK_1

State S_HK_1
SpriteName = SDEC
SpriteFrame = D|FF_TRANS50|FF_ADD
Duration = 1
Next = S_HK_0

State S_HKR
SpriteName = SDEC
SpriteFrame = E|FF_TRANS50|FF_FULLBRIGHT|FF_ADD|FF_FLOORSPRITE

State S_LTREE
SpriteName = SDEC
SpriteFrame = F

State S_SMUG
SpriteName = SDEC
SpriteFrame = G

State S_SPILL
SpriteName = SDEC
SpriteFrame = H

Object MT_PLANTS
#$Name Potted plant
#$Sprite SDECA0
#$Category Swift Tutorial
MapThingNum = 5996
SpawnState = S_POTP
Radius = 28*FRACUNIT
Height = 70*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_SOLID|MF_NOCLIPHEIGHT

Object MT_PAPERLANTERN
#$Name Paper Lantern
#$Sprite SDECB0
#$Category Swift Tutorial
MapThingNum = 5992
SpawnState = S_PLAMP
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_LANTERNGLOW
#$Name Lantern glow
#$Sprite SDECC0
#$Category Swift Tutorial
MapThingNum = 5991
SpawnState = S_LAMPGLOW
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_HOLOGRAMKITTY
#$Name Hologram Kitty
#$Sprite SDECD0
#$Category Swift Tutorial
MapThingNum = 5990
SpawnState = S_HK_1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_HOLOGRAMRING
#$Name Hologram Ring
#$Sprite SDECE0
#$Category Swift Tutorial
MapThingNum = 5989
SpawnState = S_HKR
Radius = 32*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_LABTREE
#$Name Lab tree
#$Sprite SDECF0
#$Category Swift Tutorial
MapThingNum = 5987
SpawnState = S_LTREE
Radius = 28*FRACUNIT
Height = 70*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_SOLID|MF_NOCLIPHEIGHT

Object MT_SWIFTMUG
#$Name Swift mug
#$Sprite SDECG0
#$Category Swift Tutorial
MapThingNum = 5986
SpawnState = S_SMUG
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

Object MT_SWIFTPILE
#$Name Pile of Swift's scales
#$Sprite SDECH0
#$Category Swift Tutorial
MapThingNum = 5985
SpawnState = S_SPILL
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

Object MT_LABPALM
#$Name Lab Palm
#$Sprite SDECI0
#$Category Swift Tutorial
MapThingNum = 5980
SpawnState = S_LPALM
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT