Freeslot
MT_TUTORIALPALM
MT_TUTORIALLINK
SPR_STPL
S_STPL_LINK
S_STPL_1
S_STPL_2
S_STPL_3
S_STPL_4

State S_STPL_LINK
SpriteName = STPL
SpriteFrame = A|FF_TRANS20|FF_ADD
Duration = 1
Action = A_ConnectToGround
Var1 = MT_TUTORIALLINK
Var2 = 0
Next = S_STPL_1

State S_STPL_1
SpriteName = STPL
SpriteFrame = A|FF_TRANS20|FF_ADD
Duration = 1
Next = S_STPL_2

State S_STPL_2
SpriteName = STPL
SpriteFrame = A|FF_TRANS30|FF_ADD
Duration = 1
Next = S_STPL_1

State S_STPL_3
SpriteName = STPL
SpriteFrame = B|FF_TRANS20|FF_ADD
Duration = 1
Next = S_STPL_4

State S_STPL_4
SpriteName = STPL
SpriteFrame = B|FF_TRANS30|FF_ADD
Duration = 1
Next = S_STPL_3

Object MT_TUTORIALPALM
#$Name Tutorial Palm
#$Sprite STPLA0
#$Category Swift Tutorial
MapThingNum = 6000
SpawnState = S_STPL_LINK
Radius = 32*FRACUNIT
Height = 160*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_RUNSPAWNFUNC

Object MT_TUTORIALLINK
#$Name -1
#$Sprite -1
MapThingNum = -1
SpawnState = S_STPL_3
Radius = 32*FRACUNIT
Height = 160*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY