Freeslot
SPR_GOOB
MT_SUSIE
S_SUSIE_IDLE
S_SUSIE_ACTIVE
MT_ASHLEY
S_ASHLEY_IDLE
S_ASHLEY_ACTIVE
MT_CATTY
S_CATTY_IDLE
S_CATTY_ACTIVE
MT_MOXXIE
S_MOXXIE_IDLE
S_MOXXIE_ACTIVE
MT_PROJECT
S_PROJECT_IDLE
S_PROJECT_ACTIVE
MT_UNKNOWN
S_UNKNOWN_IDLE
S_UNKNOWN_ACTIVE
MT_ROSEY
S_ROSEY_IDLE
S_ROSEY_ACTIVE


#Susie

State S_SUSIE_IDLE
SpriteName = GOOB
SpriteFrame = A
Duration = -1
Next = S_SUSIE_IDLE

State S_SUSIE_ACTIVE
SpriteName = GOOB
SpriteFrame = B
Duration = 2
Next = S_SUSIE_IDLE

Object MT_SUSIE
#$Name Susie (Physical)
#$Sprite GOOBA0
#$Category Swift Tutorial
MapThingNum = 5995
SpawnState = S_SUSIE_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Ashley

State S_ASHLEY_IDLE
SpriteName = GOOB
SpriteFrame = C
Duration = -1
Next = S_ASHLEY_IDLE

State S_ASHLEY_ACTIVE
SpriteName = GOOB
SpriteFrame = D
Duration = 2
Next = S_ASHLEY_IDLE

Object MT_ASHLEY
#$Name Ashley (Physical)
#$Sprite GOOBC0
#$Category Swift Tutorial
MapThingNum = 5994
SpawnState = S_ASHLEY_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Catty

State S_CATTY_IDLE
SpriteName = GOOB
SpriteFrame = E
Duration = -1
Next = S_CATTY_IDLE

State S_CATTY_ACTIVE
SpriteName = GOOB
SpriteFrame = F
Duration = 2
Next = S_CATTY_IDLE

Object MT_CATTY
#$Name Catty (Physical)
#$Sprite GOOBE0
#$Category Swift Tutorial
MapThingNum = 5988
SpawnState = S_CATTY_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Moxxie

State S_MOXXIE_IDLE
SpriteName = GOOB
SpriteFrame = G
Duration = -1
Next = S_MOXXIE_IDLE

State S_MOXXIE_ACTIVE
SpriteName = GOOB
SpriteFrame = H
Duration = 2
Next = S_MOXXIE_IDLE

Object MT_MOXXIE
#$Name Moxxie (Physical)
#$Sprite GOOBG0
#$Category Swift Tutorial
MapThingNum = 5984
SpawnState = S_MOXXIE_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Project

State S_PROJECT_IDLE
SpriteName = GOOB
SpriteFrame = I
Duration = -1
Next = S_PROJECT_IDLE

State S_PROJECT_ACTIVE
SpriteName = GOOB
SpriteFrame = J
Duration = 2
Next = S_PROJECT_IDLE

Object MT_PROJECT
#$Name Project (Physical)
#$Sprite GOOBI0
#$Category Swift Tutorial
MapThingNum = 5983
SpawnState = S_PROJECT_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#UNKNOWN

State S_UNKNOWN_IDLE
SpriteName = GOOB
SpriteFrame = K
Duration = -1
Next = S_UNKNOWN_IDLE

State S_UNKNOWN_ACTIVE
SpriteName = GOOB
SpriteFrame = L
Duration = 2
Next = S_UNKNOWN_IDLE

Object MT_UNKNOWN
#$Name UNKNOWN (Physical)
#$Sprite GOOBK0
#$Category Swift Tutorial
MapThingNum = 5982
SpawnState = S_UNKNOWN_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Rosey

Object MT_ROSEY
#$Name Rosey (Physical)
#$Sprite GOOBM0
#$Category Swift Tutorial
MapThingNum = 5979
SpawnState = S_ROSEY_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_ROSEY_IDLE
SpriteName = GOOB
SpriteFrame = N
Duration = -1
Next = S_ROSEY_IDLE

State S_ROSEY_ACTIVE
SpriteName = GOOB
SpriteFrame = M
Duration = 2
Next = S_ROSEY_IDLE