Freeslot
MT_DBNORMAL
MT_DBDIGITAL
SPR_DBUB
S_DBUB_ANIM
S_DBUB_ACTIVE
S_DBUB_REAPPEAR
S_DBVR_IDLE
S_DBVR_ACTIVE

State S_DBUB_ANIM
SpriteName = DBUB
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 8
Next = S_DBUB_ANIM

State S_DBUB_ACTIVE
SpriteName = NULL
SpriteFrame = A
Duration = 2
Next = S_DBUB_REAPPEAR

State S_DBUB_REAPPEAR
SpriteName = DBUB
SpriteFrame = E|FF_ANIMATE
Duration = 4
Var1 = 2
Var2 = 2
Next = S_DBUB_ANIM

State S_DBVR_IDLE
SpriteName = DBUB
SpriteFrame = G|FF_ADD|FF_TRANS20
Duration = -1
Next = S_DBVR_IDLE

State S_DBVR_ACTIVE
SpriteName = NULL
SpriteFrame = A
Duration = 8
Next = S_DBVR_IDLE

Object MT_DBNORMAL
#$Name Dialogue Bubble (Physical)
#$Sprite DBUBA0
#$Category Swift Tutorial
MapThingNum = 5981
SpawnState = S_DBUB_ANIM
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

Object MT_DBDIGITAL
#$Name Dialogue Bubble (Cyber)
#$Sprite DBUBG0
#$Category Swift Tutorial
MapThingNum = 5977
SpawnState = S_DBVR_IDLE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY