Freeslot
SPR_GOBC
MT_CYPROJECT
S_CYPROJECT_IDLE
S_CYPROJECT_ACTIVE
MT_CYDUO
S_CYDUO_IDLE
MT_CYASHLEY
S_CYASHLEY_IDLE
S_CYASHLEY_ACTIVE
MT_CYSUSIE
S_CYSUSIE_IDLE
S_CYSUSIE_ACTIVE

#Project

State S_CYPROJECT_IDLE
SpriteName = GOBC
SpriteFrame = A|FF_TRANS30|FF_ADD
Duration = -1
Next = S_CYPROJECT_IDLE

State S_CYPROJECT_ACTIVE
SpriteName = GOBC
SpriteFrame = B|FF_TRANS30|FF_ADD
Duration = 2
Next = S_CYPROJECT_IDLE

Object MT_CYPROJECT
#$Name Project (Cyber)
#$Sprite GOBCA0
#$Category Swift Tutorial
MapThingNum = 5978
SpawnState = S_CYPROJECT_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Duo

State S_CYDUO_IDLE
SpriteName = GOBC
SpriteFrame = C|FF_TRANS30|FF_ADD
Duration = -1
Next = S_CYDUO_IDLE

Object MT_CYDUO
#$Name Catty & Moxxie (Cyber)
#$Sprite GOBCC0
#$Category Swift Tutorial
MapThingNum = 5976
SpawnState = S_CYDUO_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Ashley

State S_CYASHLEY_IDLE
SpriteName = GOBC
SpriteFrame = D|FF_TRANS30|FF_ADD
Duration = -1
Next = S_CYASHLEY_IDLE

State S_CYASHLEY_ACTIVE
SpriteName = GOBC
SpriteFrame = E|FF_TRANS30|FF_ADD
Duration = 2
Next = S_CYASHLEY_IDLE

Object MT_CYASHLEY
#$Name Ashley (Cyber)
#$Sprite GOBCD0
#$Category Swift Tutorial
MapThingNum = 5975
SpawnState = S_CYASHLEY_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

#Susie

State S_CYSUSIE_IDLE
SpriteName = GOBC
SpriteFrame = F|FF_TRANS30|FF_ADD
Duration = -1
Next = S_CYSUSIE_IDLE

State S_CYSUSIE_ACTIVE
SpriteName = GOBC
SpriteFrame = G|FF_TRANS30|FF_ADD
Duration = 2
Next = S_CYSUSIE_IDLE

Object MT_CYSUSIE
#$Name Susie (Cyber)
#$Sprite GOBCF0
#$Category Swift Tutorial
MapThingNum = 5972
SpawnState = S_CYSUSIE_IDLE
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY