Freeslot
SPR_NULF

State S_CYBRAKDEMON_IDLE
SpriteName = NULF
SpriteFrame = A

State S_CYBRAKDEMON_WALK1
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_WALK2
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_WALK3
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_WALK4
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_WALK5
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_WALK6
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_CHOOSE_ATTACK1
SpriteName = POSS
SpriteFrame = B

State S_CYBRAKDEMON_MISSILE_ATTACK1
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_MISSILE_ATTACK2
SpriteName = NULF
SpriteFrame = D

State S_CYBRAKDEMON_MISSILE_ATTACK3
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_MISSILE_ATTACK4
SpriteName = NULF
SpriteFrame = D

State S_CYBRAKDEMON_MISSILE_ATTACK5
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_MISSILE_ATTACK6
SpriteName = NULF
SpriteFrame = D

State S_CYBRAKDEMON_FLAME_ATTACK1
SpriteName = NULF
SpriteFrame = E

State S_CYBRAKDEMON_FLAME_ATTACK2
SpriteName = NULF
SpriteFrame = E

State S_CYBRAKDEMON_FLAME_ATTACK3
SpriteName = NULF
SpriteFrame = E

State S_CYBRAKDEMON_FLAME_ATTACK4
SpriteName = NULF
SpriteFrame = E

State S_CYBRAKDEMON_CHOOSE_ATTACK2
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_VILE_ATTACK1
SpriteName = NULF
SpriteFrame = F

State S_CYBRAKDEMON_VILE_ATTACK2
SpriteName = NULF
SpriteFrame = F

State S_CYBRAKDEMON_VILE_ATTACK3
SpriteName = NULF
SpriteFrame = F

State S_CYBRAKDEMON_VILE_ATTACK4
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_VILE_ATTACK5
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_VILE_ATTACK6
SpriteName = NULF
SpriteFrame = G

State S_CYBRAKDEMON_NAPALM_ATTACK1
SpriteName = NULF
SpriteFrame = C

State S_CYBRAKDEMON_NAPALM_ATTACK2
SpriteName = NULF
SpriteFrame = D

State S_CYBRAKDEMON_NAPALM_ATTACK3
SpriteName = NULF
SpriteFrame = F

State S_CYBRAKDEMON_FINISH_ATTACK1
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_FINISH_ATTACK2
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_PAIN1
SpriteName = NULF
SpriteFrame = H

State S_CYBRAKDEMON_PAIN2
SpriteName = NULF
SpriteFrame = H

State S_CYBRAKDEMON_PAIN3
SpriteName = NULF
SpriteFrame = H

State S_CYBRAKDEMON_DIE1
SpriteName = NULF
SpriteFrame = K

State S_CYBRAKDEMON_DIE2
SpriteName = NULF
SpriteFrame = K

State S_CYBRAKDEMON_DIE3
SpriteName = NULF
SpriteFrame = K

State S_CYBRAKDEMON_DIE4
SpriteName = NULF
SpriteFrame = I

State S_CYBRAKDEMON_DIE5
SpriteName = NULF
SpriteFrame = I

State S_CYBRAKDEMON_DIE6
SpriteName = NULF
SpriteFrame = I

State S_CYBRAKDEMON_DIE7
SpriteName = NULF
SpriteFrame = I

State S_CYBRAKDEMON_DIE8
SpriteName = NULF
SpriteFrame = J

State S_CYBRAKDEMON_DEINVINCIBLERIZE
SpriteName = NULF
SpriteFrame = B

State S_CYBRAKDEMON_INVINCIBLERIZE
SpriteName = NULF
SpriteFrame = B