MAINCFG CATEGORY
CustomVersion = v2.2.2.12.3.2121
Titlepicsmode = Old
Titlemap = 0
TITLESCROLLSPEED = 35
SMPStage_Start = 50
INTROTOPLAY = 1
CREDITSCUTSCENE = 0
RedRing = SKINCOLOR_PURPLE
GAMEDATA = sbahjthemoive.dat

Clear All

#Unlockables

Unlockable 1
Name = REQUIEM FOR A SOUL
Objective = BEAT THE GAEM?!???
Height = 10
ConditionSet = 1
Type = Warp
Var = 18

Unlockable 2
Name = Play as Fang
Objective = Complete Arid Canyon Zone
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
Objective = Complete the game
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 4
Name = Egg Rock Act 3
Objective = Beat RFAS
Height = 20
ConditionSet = 4
Type = Warp
Var = 19

Unlockable 5
Name = i hate cosmo
Objective = Beat ERZ
Height = 30
ConditionSet = 5
Type = Warp
Var = 20

Unlockable 6
Name = SA STEY
Objective = Beat i hate cosmo
Height = 40
ConditionSet = 6
Type = Warp
Var = 30

Unlockable 7
Name = what about incandussent
Objective = Beat SA STEY
Height = 50
ConditionSet = 7
Type = Warp
Var = 31

Unlockable 8
Name = Important Message
Objective = Beat the final final final boss
Height = 60
ConditionSet = 8
Type = Warp
Var = 34

Unlockable 23
Name = Play as Amy
Objective = Complete Frozen Hillside Zone
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

# Complete the game
ConditionSet 1
Condition1 = GameClear 1

# beat RFAS
ConditionSet 4
Condition1 = MapBeaten 18

# beat ERZ3
ConditionSet 5
Condition1 = MapBeaten 19

# beat ihc
ConditionSet 6
Condition1 = MapBeaten 20

# beat SA STEY
ConditionSet 7
Condition1 = MapBeaten 30

# beat MOSTIC REALM
ConditionSet 8
Condition1 = MapBeaten 17


#Maps

LEVEL 1
LEVELNAME = THE NINGTMARE
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 2
MUSIC = GFZ1
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 2
PALETTE = 3
SaveGame = true

LEVEL 2
LEVELNAME = IN THE WOUDS
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 3
MUSIC = MAP02M
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 3
PALETTE = 3
SaveGame = true

LEVEL 3
LEVELNAME = THE HOISE......
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op
NEXTLEVEL = 4
MUSIC = MAP03M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 4
PALETTE = 3
SaveGame = true

LEVEL 4
LEVELNAME = MAN YOU KNOW I SPORTS
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 5
MUSIC = MAP04M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 5
PALETTE = 3
SaveGame = true

LEVEL 5
LEVELNAME = KEEP........ ROILILG
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 6
MUSIC = MAP05M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 6
PALETTE = 3
SaveGame = true

LEVEL 6
LEVELNAME = THE BI GAME
SUBTITLE = its your chance to scoere!
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 7
MUSIC = MAP06M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 7
PALETTE = 3
SaveGame = true

Level 7
LevelName = I SPOKE THUSLY
SubTitle = WARNING you about culors.....?
Act = 0
MUSIC = MAP37M
NextLevel = 8
TypeOfLevel = Singleplayer,Co-Op,Competition,Race
WEATHER = 0
SKYNUM = 2
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 2
SaveGame = true

Level 8
LevelName = I SPOKE THUSLY
SubTitle = WARNING you about stares.....?
Act = 0
MUSIC = MAP33M
NextLevel = 9
TypeOfLevel = Singleplayer,Co-Op,Competition,Race
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
SaveGame = true

Level 9
LevelName = jusut for sweet bro.........
Act = 0
MUSIC = MAP09M
NextLevel = 10
TypeOfLevel = Singleplayer,Co-Op,Competition,Race
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
SaveGame = true

LEVEL 10
LEVELNAME = CYBERN NERD ZONE
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 11
MUSIC = MAP10M
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 0
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
PRECUTSCENENUM = 11
SaveGame = true

LEVEL 11
LEVELNAME = COMPLEAT BULLSHIT
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 12
MUSIC = MAP11M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 4
SaveGame = true

LEVEL 12
LEVELNAME = ROBOTS EZSIST????????
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 13
MUSIC = MAP12M
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
SaveGame = true

LEVEL 13
LEVELNAME = salutations brah
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 14
MUSIC = MAP13M
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PRECUTSCENENUM = 13
PALETTE = 3
SaveGame = true

LEVEL 14
LEVELNAME = FINAL BOOS FIGHT
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
MUSIC = MP_MRZ
WEATHER = 0
SKYNUM = 1
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
SaveGame = true

LEVEL 15
LEVELNAME = FINAL FINAL BOOS FIGT
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 16
MUSIC = MAP15M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 1
PALETTE = 3
SaveGame = true

LEVEL 16
LEVELNAME = 
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = ENDING
MUSIC = MAP30M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0
PRECUTSCENENUM = 30
PALETTE = 3

LEVEL 17
LEVELNAME = MOSTIC RALM
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 16
MUSIC = MAP38M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 0
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0
PALETTE = 3

LEVEL 18
LEVELNAME = REQUIEM FOR A SOUL
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NextLevel = 1100
MUSIC = MAP18M
WEATHER = 0
SKYNUM = 117
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 0
PALETTE = 3

LEVEL 19
HIDDEN = 0
LEVELSELECT = 0
NORELOAD = 0
NOSSMUSIC = 1
NOZONE = 0
SPEEDMUSIC = 0
TIMEATTACK = 1
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
ACT = 3
MUSIC = MAP24M
NextLevel = 1100
SKYNUM = 22
WEATHER = 0
LEVELNAME = EGG ROCK
PALETTE = 3

LEVEL 20
HIDDEN = 0
LEVELSELECT = 0
NORELOAD = 0
NOSSMUSIC = 0
NOZONE = 1
SPEEDMUSIC = 0
TIMEATTACK = 1
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
ACT = 0
MUSIC = MAP20M
NextLevel = 1100
SKYNUM = 8
WEATHER = 0
LEVELNAME = i hate cosmo

LEVEL 30
LEVELNAME = SA STEY
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NextLevel = 1100
MUSIC = ATZ
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 0
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0
PRECUTSCENENUM = 31
PALETTE = 3

LEVEL 31
LEVELNAME = what about incandussent
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NextLevel = 1100
MUSIC = MAP40M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 0
PALETTE = 3

LEVEL 34
LEVELNAME = THE WIte HOSUE.
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NextLevel = 1100
MUSIC = MAP39M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 0
NOSSMUSIC = 0
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 1
LEVELSELECT = 0
PRECUTSCENENUM = 32
PALETTE = 6

LEVEL 50
LEVELNAME = SUBWAAY
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 51
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 51
LEVELNAME = THE CUBEY
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 52
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 52
LEVELNAME = LAY OFF THE NACHONS
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 53
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 53
LEVELNAME = NO MORE NANCHCNAOnS
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 54
MUSIC = MP_0RI
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 54
LEVELNAME = WEARA REYOURE SOCKS
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 55
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 55
LEVELNAME = UHhhhhhhh........
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 56
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 56
LEVELNAME = THE LAST GAMEMS?
ACT = 0
TYPEOFLEVEL = Singleplayer,Co-Op,Competition,Race
NEXTLEVEL = 57
MUSIC = MAP50M
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
NOZONE = 1
HIDDEN = 1
NOSSMUSIC = 1
SPEEDMUSIC = 0
NORELOAD = 0
TIMEATTACK = 0
LEVELSELECT = 0

LEVEL 70
NOZONE = 1
ACT = 0
LEVELNAME = SKY RACE
MUSIC = MAP53M
NEXTLEVEL = 71
NOSSMUSIC = 1
WEATHER = 0
COUNTDOWN = 0
PALETTE = 3
TYPEOFLEVEL = Race,Competition
SKYNUM = 1

LEVEL 71
LEVELNAME = BLUZZARD
Nozone = 1
Weather = 2
Music = MP_ICE
Act = 0
NOSSMUSIC = 1
NEXTLEVEL = 70
COUNTDOWN = 0
PALETTE = 3
TYPEOFLEVEL = Race,Competition

LEVEL 80
LEVELNAME = SKY HIGH
ACT = 0
NOZONE = 1
MUSIC = MAP53M
SKYNUM = 1
NOSSMUSIC = 1
TYPEOFLEVEL = CTF
PALETTE = 3

LEVEL 90
LEVELNAME = SKY BATTLE
ACT = 0
NOZONE = 1
MUSIC = MAP53M
SKYNUM = 1
TYPEOFLEVEL = Match,Tag
NEXTLEVEL = 91
FORCECHARACTER = -1
WEATHER = 0
COUNTDOWN = 0
NOSSMUSIC = 1
PALETTE = 3

Level 91
Levelname = CITYCLOUN ZONE ZONE
NoZone = 0
Act = 0
Music = MAP58M
NextLevel = 90
TypeOfLevel = Match,Tag
FORCECHARACTER = -1
WEATHER = 0
SKYNUM = 3
COUNTDOWN = 0
PALETTE = 3

CUTSCENE 1
NUMSCENES 1
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ000
PIC1DURATION = 175
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
MUSICSLOT = 0
SCENETEXT = #

#-------

CUTSCENE 2
NUMSCENES 3
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ001
PIC1HIRES = 0
PIC1DURATION = 768
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
MusicSlot = 58
SceneText = Would you like me to regale you of tales
yet untold to the unwashed masses?               

I can see that that may be the case.        

For you see, today was a great day.  I had
games to play, and was happy to do so in peace.

But fate was not as kind to me as,
perhaps, I would have liked.
      #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = SBAHJ001
PIC1HIRES = 0
PIC1DURATION = 768
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 16
MusicSlot = 
SceneText = By the way, that's me on the left.      
That red shirt?  Totally sweet.           

Anyway, the deal was this.  My best friend,
the guy in the blue hoodie, called out to
me as I walked along.  Thanks to him, I
was not looking where I was going.
was not looking where I was going.
It was at this time, that my feet
slipped out frfom under me.
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = SBAHJ002
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 24
TEXTYPOS = 0
MusicSlot = 
SceneText = That was the worst tumble
of my life.  i was rushed to the
hopspispital and thye fixed me good
but then thek nockour gas hit and
mfaybe the mix was too strong
because ever since that things looked
diferent............#
	
#-------

CUTSCENE 3
NUMSCENES 1
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ003
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
Music = GFZ1
SceneText = SHIT.. too much dope
                
           
        
		
     where even AM I#
	  
#-------

CUTSCENE 4
NUMSCENES 3
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = REDGUY01
PIC1HIRES = 0
PIC1DURATION = 768
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
Music = MP_GL2
SceneText = oh man.... looks like im at geromys house
     
        

  
       

wonder if he's home
      #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = SBAHJ004
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 128
MusicSlot = 
SceneText = dude, are you HOME

bang
banb
bang
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = GEROMY
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 128
PIC1YCOORD = 48
TEXTXPOS = 2
TEXTYPOS = 0
MusicSlot = 
SceneText = oh man geroemy
you starteled me
dont do that again you hear
            






fuck, ill just beat some shit out of you 
now so i dont have to later#
	
#-------


CUTSCENE 5
NUMSCENES 3
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = REDGUY01
PIC1HIRES = 0
PIC1DURATION = 192
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
Music = MP_COA
SceneText = now THAT was a vicious dump
      #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = SBAHJ004
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 128
MusicSlot = 
SceneText = ok lets leave

turn
turb
turn
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = GEROMY2
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 128
PIC1YCOORD = 48
TEXTXPOS = 2
TEXTYPOS = 0
MusicSlot = 
SceneText = wait, these are GAME
TICKETS


geromy you fucktard
you hid them on the table where nobody
would look


   

ok lets got to
            
THE BIG GAME#
	
#-------


CUTSCENE 6
NUMSCENES 3
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ000
PIC1HIRES = 0
PIC1DURATION = 384
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 30
Music = MP_COA
SceneText =              sBABj presents
"SWEET BRO AND HOLLA JEFF"
    in...............
	          
	     
  THE WWEding
      #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = SBAHJ017
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 92
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 128
MusicSlot = 
SceneText = bro i cant find my tuxedo
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = SBAHJ018
PIC1HIRES = 0
PIC1DURATION = 512
PIC1XCOORD = 128
PIC1YCOORD = 48
TEXTXPOS = 15
TEXTYPOS = 0
MusicSlot = 
SceneText = you have one>
#

#-------



CUTSCENE 7
NUMSCENES 2
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ015
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
Music = MP_COA
SceneText =              
#
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = SBAHJ016
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 128
MusicSlot = 
SceneText =                              
      #
	
#-------







CUTSCENE 11
NUMSCENES 15
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = HIGU01
PIC1HIRES = 0
PIC1DURATION = 35
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 55
SceneText =
 #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = HIGU02
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 55
SceneText =    
Rena's helping out at Angel Mort again!
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = HIGU03
PIC1HIRES = 0
PIC1DURATION = 315
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 55
SceneText =   
Rena: "Satoko and Rika-chan are both
coming to help, so it's looking to be
a GREAT day."
      #
SCENE 4
NUMBEROFPICS = 1
PIC1NAME = HIGU04
PIC1HIRES = 0
PIC1DURATION = 175
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rena: "Eh? Eh? Oh no, not again!!!"
      #
SCENE 5
NUMBEROFPICS = 1
PIC1NAME = HIGU05
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =    
Satoko: "Oh no, Rena, it's terrible!"
      #
SCENE 6
NUMBEROFPICS = 1
PIC1NAME = HIGU05
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rena: "What's wrong, Satoko?"
      #
SCENE 7
NUMBEROFPICS = 1
PIC1NAME = HIGU05
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =    
Satoko: "The Devi-Devi Devils are
descending upon this diner!"
      #
SCENE 8
NUMBEROFPICS = 1
PIC1NAME = HIGU05
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rena: "Oh no! Those devils will freeze
this restaurant solid!"
      #
SCENE 9
NUMBEROFPICS = 1
PIC1NAME = HIGU05
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =    
Rena: "We'll never serve a hot meal
ever again!!!"
      #
SCENE 10
NUMBEROFPICS = 1
PIC1NAME = HIGU06
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rika: "Brrr. Frozen dinners for every
meal are definitely not tasty."
      #
SCENE 11
NUMBEROFPICS = 1
PIC1NAME = HIGU07
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =    
Rena: "Satoko-chan!! Rika-chan!!!"
      #
SCENE 12
NUMBEROFPICS = 1
PIC1NAME = HIGU07
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rena: "Let's teach these restaurant
crashers a lesson!!!"
      #
SCENE 13
NUMBEROFPICS = 1
PIC1NAME = HIGU08
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =    
Satoko: "Well, if we must, we must."
      #
SCENE 14
NUMBEROFPICS = 1
PIC1NAME = HIGU09
PIC1HIRES = 0
PIC1DURATION = 175
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText =   
Rika: "Let's fight ON, yes!"
      #
SCENE 15
NUMBEROFPICS = 1
PIC1NAME = HIGU10
PIC1HIRES = 0
PIC1DURATION = 350
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 152
MusicSlot = 54
SceneText = fuck this story is stupid          

ill play something else     
something without the animes
      #

#-------



CUTSCENE 13
NUMSCENES 4
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ008
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
MusicSlot = 57
SceneText =                 
      #
SCENE 2
NUMBEROFPICS = 4
PIC1NAME = SBAHJ009
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
PIC2NAME = SBAHJ010
PIC2HIRES = 0
PIC2DURATION = 70
PIC2XCOORD = 0
PIC2YCOORD = 0
PIC3NAME = SBAHJ011
PIC3HIRES = 0
PIC3DURATION =105
PIC3XCOORD = 0
PIC3YCOORD = 0
PIC4NAME = SBAHJ012
PIC4HIRES = 0
PIC4DURATION =175
PIC4XCOORD = 0
PIC4YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
MusicSlot = 
SceneText =                                               
                                                    
													      
														  
														  
														  
														  
														  
														  .
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = SBAHJ013
PIC1HIRES = 0
PIC1DURATION = 140
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
MusicSlot = 
SceneText =   
      #
SCENE 4
NUMBEROFPICS =1
PIC1NAME = SBAHJ014
PIC1HIRES = 0
PIC1DURATION = 210
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
MusicSlot = 
SceneText =   
      #
	
#-------



#-------
CUTSCENE 19
NUMSCENES 5
Scene 1
NumberOfPics = 1
Pic1Name = CREDIT04
Pic1Duration = 512
Pic1XCoord = 14
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
Music = MP_WT2
SceneText = "woah i think eggman is back"
Sonic rather bluntly stated for
no real specific reason.
      #
Scene 2
NumberofPics = 1
Pic1Name = CREDIT07
Pic1Duration = 477
Pic1XCoord = 80
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = "Why the fuck you keep saying that?"
Knuckles said back as he wondered
why the hell they were suddenly
playing another shitty level pack.
      #
Scene 3
NumberofPics = 1
Pic1Name =REVENGE
Pic1Duration = 175
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 90
SceneText = "                        
                             
      #
Scene 4
NumberOfPics = 1
Pic1Name = CREDIT04
Pic1Duration = 680
Pic1XCoord = 14
Pic1YCoord = 14
TextXPos = 8
TextYPos = 90
SceneText = "bcus the BLU guy is died
now and only RED guy is alive
so eegman will comeback to fight!!!
bcus ihes redd to"
      #
Scene 5
NumberOfPics = 1
Pic1Name = CREDIT07
Pic1Duration = 680
Pic1XCoord = 80
Pic1YCoord = 14
TextXPos = 8
TextYPos = 100
SceneText = "Well, shit, we need to go
break some eggs then before
AW SHIT A FOREST."
      #
#-------







CUTSCENE 30
NUMSCENES 2
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = SBAHJ005
PIC1HIRES = 0
PIC1DURATION = 105
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 8
TEXTYPOS = 8
MusicSlot = 30
SceneText = 
      #
SCENE 2
NUMBEROFPICS = 2
PIC1NAME = SBAHJ006
PIC1HIRES = 0
PIC1DURATION = 105
PIC1XCOORD = 0
PIC1YCOORD = 0
PIC2NAME = SBAHJ007
PIC2HIRES = 0
PIC2DURATION = 70
PIC2XCOORD = 0
PIC2YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 128
MusicSlot = 
SceneText =   b#
	
#-------


Cutscene 31
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = BEGCUT1
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 10
TextYPos = 10
MusicSlot = 65
SceneText = After eggmans first time of trying to 
take over the city and create the 
eggman empire, he was out of 
ideas. "WHY!?" screamed eggman.
"WHY!?!......Wait a sec..." thought 
eggman. "If I could drive sonic out 
of the city with a fake attack then 
I could make the eggman empire,
without sonic getting in my way!
Its perfect!!" Eggman started on his
plan. Then he thought of a name...

     PROJECT: METALMADDNESS#


#-------


CUTSCENE 32
NUMSCENES 3
SCENE 1
NUMBEROFPICS = 1
PIC1NAME = OBANA001
PIC1DURATION = 105
PIC1XCOORD = 640
PIC1YCOORD = 400
TEXTXPOS = 0
TEXTYPOS = 0
MusicSlot = 39
MusicLoop = 1
SceneText = AND NOW AN IMPORTANT MESSAGE FROM
      #
SCENE 2
NUMBEROFPICS = 1
PIC1NAME = OBANA001
PIC1DURATION = 70
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 0
SceneText = 
      #
SCENE 3
NUMBEROFPICS = 1
PIC1NAME = OBANA002
PIC1DURATION = 525
PIC1XCOORD = 0
PIC1YCOORD = 0
TEXTXPOS = 0
TEXTYPOS = 152
SceneText = I cant find my fucking
birf certifificat!                        
dem t party bitchs all up my ass about it                        
its gotta be round here. SOMEwheres
      #


#-------
