freeslot
SPR_SRBM
MT_DUMBMETALSONIC
S_DMS
S_DMS2
S_DMS3

Object MT_DUMBMETALSONIC
#$Name Dumb Metal Sonic
#$Sprite SRBMA
MapThingNum = 4013
SpawnState = S_DMS
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
RaiseState = S_NULL

State S_DMS
SpriteName = SRBM
SpriteFrame = A
Duration = 3
Next = S_DMS2

State S_DMS2
SpriteName = SRBM
SpriteFrame = B
Duration = 3
Next = S_DMS3

State S_DMS3
SpriteName = SRBM
SpriteFrame = C
Duration = 3
Next = S_DMS