Freeslot
SPR_STAU
S_STTVOLT
SPR2_FKIK
SPR2_SHIT

Sprite2 SPR2_FKIK
Default = SPR2_WALK
#

Sprite2 SPR2_SHIT
Default = SPR2_PAIN

#Aura object.

State S_STTAURA
SpriteName = STAU
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM
Duration = 350
Next = S_STTAURA
Var1 = 6
Var2 = 1

#Volt object used for various effects

Thing MT_STTVOLT
SPAWNSTATE = S_STTVOLT
SPEED = 0
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
FLAGS = MF_NOCLIPHEIGHT|MF_NOGRAVITY

FRAME S_STTVOLT
SPRITENAME = SPR_STAU
SPRITESUBNUMBER = A
DURATION = 2
NEXT = S_NULL

#Same thing, but overlays

Thing MT_STTVOLTAURA
SPAWNSTATE = S_STTVOLT
SPEED = 0
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
DISPOFFSET = 7
FLAGS = MF_NOCLIPHEIGHT|MF_NOGRAVITY

#Volt object that automatically advanced frames

Thing MT_STTAUTOVOLT
SPAWNSTATE = S_STTVOLT
SPEED = 0
RADIUS = FRACUNIT
HEIGHT = FRACUNIT
DISPOFFSET = 1
FLAGS = MF_NOCLIPHEIGHT|MF_NOGRAVITY

#The electric equivalant of elemental shield flames.

Thing MT_STTTRAIL
SPAWNSTATE = S_STTVOLT
SPAWNHEALTH = 1
DAMAGE = 1
MASS = DMG_ELECTRIC
SPEED = 0
RADIUS = 20*FRACUNIT
HEIGHT = 15*FRACUNIT
FLAGS = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY