MainCfg
TitleMap = 99
NumDemos = 0
IntroToPlay = 99
GameData = s_SoniaSurfin.dat

LoopTitle = true

Level 1
Levelname = Bluu Ruum
SubTitle = Zig Zags || no spindash
Act = 0
Music = BR1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
ForceCharacter = Sonia
NoZone = true
SelectHeading = Bronze Cup

Level 2
Levelname = Crescent Moon
SubTitle = Shockwaves || no spindash
Act = 0
Music = CM1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 99
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
ForceCharacter = Sonia
NoZone = true
SelectHeading = Bronze Cup


Level 3
Levelname = Bariza
SubTitle = Curveball || no spindash
Act = 0
Music = B1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
ForceCharacter = Sonia
NoZone = true
SelectHeading = Bronze Cup


Level 4
Levelname = Is'kal
SubTitle = Snake head || no spindash
Act = 0
Music = IK1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
ForceCharacter = Sonia
NoZone = true
SelectHeading = Bronze Cup

Level 5
Levelname = Skylines
SubTitle = Gravitas || no spindash
Act = 0
Music = S1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
ForceCharacter = Sonia
NoZone = true
CutsceneNum = 1
SelectHeading = Bronze Cup


Cutscene 1
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = BREND
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTBR
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = BREND
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTBR
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = BREND
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTBR
MusicLoop = false
SceneText = 
#

Cutscene 99
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#
Scene 2
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#
Scene 3
NumberOfPics = 1
Pic1Name = CUT99
Pic1Hires = true
Pic1Duration = 1000
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 8
Music = CUTIN
MusicLoop = false
SceneText = 
#

Clear Emblems
Clear ExtraEmblems
Clear Unlockables
Clear ConditionSets

Unlockable 1
Type = RecordAttack
ConditionSet = 1
NoCecho = true
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten 1 #exchange this for the map number of the first map in your pack