# "Freeslotting"

freeslot
SPR_PPZJ
S_PPZ_SFLR
MT_PPZ_SFLR



# "Object Parameters"

Object MT_PPZ_SFLR
#$Name Palmtree Panic Flower
#$Sprite PPZJA0
#$Category Palmtree Panic
MapThingNum = 1260
SpawnState = S_PPZ_SFLR
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOGRAVITY 
RaiseState = S_NULL

State S_PPZ_SFLR
SpriteName = PPZJ
SpriteFrame = FF_ANIMATE|A
Duration = 41
Var1 = 1
Var2 = 20
Next = S_PPZ_SFLR
