####################################
#############SUPERMETAL#############
##############for DRRR##############
####################################

Object MT_SLSTAR
MapThingNum = 3451
SpawnState = S_SLSTR
Deathstate = S_NULL
Height = 0*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SLSTR
SpriteName = SLSR
SpriteFrame = FF_FULLBRIGHT|FF_ANIMATE|A
Var1 = 7
Var2 = 4
Duration = -1

Object MT_SLBLUESMILEY
MapThingNum = 3482
SpawnState = S_SLBLUESMILEY
Deathstate = S_NULL
Height = 0*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SLBLUESMILEY
SpriteName = SBSM
SpriteFrame = FF_FULLBRIGHT|A
Var1 = 0
Var2 = 0
Duration = -1

Object MT_SLTTMMOON
MapThingNum = 3483
SpawnState = S_SLTTMMOON
Deathstate = S_NULL
Height = 0*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SLTTMMOON
SpriteName = SMON
SpriteFrame = FF_FULLBRIGHT|A
Var1 = 0
Var2 = 0
Duration = -1

Object MT_SLTTMSTAR
MapThingNum = 3484
SpawnState = S_SLTTMSTAR
Deathstate = S_NULL
Height = 0*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SLTTMSTAR
SpriteName = SSTF
SpriteFrame = FF_FULLBRIGHT|A
Var1 = 0
Var2 = 0
Duration = -1

Object MT_SLYELLOWSMILEY
MapThingNum = 3455
SpawnState = S_SLYELLOWSMILEY
Deathstate = S_NULL
Height = 0*FRACUNIT
Radius = 8*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_SLYELLOWSMILEY
SpriteName = SYSM
SpriteFrame = FF_FULLBRIGHT|A
Var1 = 0
Var2 = 0
Duration = -1