Freeslot
MT_STRIKESPARKLES
S_SPARKLES1
S_SPARKLES2
S_SPARKLES3
S_SPARKLES4
S_SPARKLES5
S_SPARKLES6
S_SPARKLES7
S_SPARKLES8
S_SPARKLES9
S_SPARKLES10
S_SPARKLES11
SPR_STPR

Thing MT_STRIKESPARKLES
SpawnState = S_SPARKLES1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_SPARKLES1
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = S_SPARKLES2

State S_SPARKLES2
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = S_SPARKLES3

State S_SPARKLES3
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = S_SPARKLES4

State S_SPARKLES4
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = S_SPARKLES5

State S_SPARKLES5
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = S_SPARKLES6

State S_SPARKLES6
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|F
Duration = 1
Next = S_SPARKLES7

State S_SPARKLES7
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = S_SPARKLES8

State S_SPARKLES8
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = S_SPARKLES9

State S_SPARKLES9
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = S_SPARKLES10

State S_SPARKLES10
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = S_SPARKLES11

State S_SPARKLES11
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = S_NULL