FREESLOT
SFX_DAYWI
SFX_VRWIN
SFX_GMOVV
SFX_GMOVR



Level AC_SnowdustValleyRemake
LevelName = Snowdust Storm
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~151
Music = v
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

# FUTURE TRACK ENTRIES #


Level AC_NightmareIsland
LevelName = Nightmare Island
TypeofLevel = Race
NumLaps = 3
SkyTexture = SKY4239
PositionMusic = TSABMN
Music = TSASRV
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level AC_SSGTExpert
LevelName = SSGT Middle Ages
TypeofLevel = Race
NumLaps = 3
SkyTexture = SKY4239
PositionMusic = TSABMN
Music = TSASRV
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level AC_VRAcropolis
LevelName = Virtua Racing
ZoneTitle = Acropolis
TypeofLevel = Race
NumLaps = 3
SkyTexture = SKY4239
PositionMusic = TSABMN
Music = TSASRV
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level AC_FifthTrack
LevelName = Aqua Stadium
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~151
Music = EMHIZ
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

###############################

# BATTLE ENTRIES #

Level AC_GargoyleCastle
LevelName = Gargoyle Castle
TypeOfLevel = Battle
Music = KI2GRG
SkyTexture = MESKY
NoVisitNeeded = True
MobjScale = FRACUNIT/4

Level AC_CentralCityPlaza
LevelName = Central City
ZoneTitle = Plaza
TypeOfLevel = Battle
Music = SF3KEN
SkyTexture = SKYCE
NoVisitNeeded = True
MobjScale = FRACUNIT/4

###############################
#  VOLTAGE CUP # 
###############################

Level AC_GritMountain
LevelName = Grit Mountain
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~134
PositionMusic = MXTTPS
Music = MXTTGM
MobjScale = FRACUNIT/4

Level AC_StarDrifterCourse
LevelName = Star Drifter
ZoneTitle = Course
TypeOfLevel = Race
PositionMusic = SSVEST
Music = SSVE02
NumLaps = 3
SkyTexture = ANGELSKY
NoVisitNeeded = True
MobjScale = FRACUNIT/4

Level AC_BlastProcessor
LevelName = Blast Processor
TypeOfLevel = Race
PositionMusic = BGOP
Music = EX2FTG
NumLaps = 3
SkyTexture = WSSKY
NoVisitNeeded = True
MobjScale = FRACUNIT/4

Level AC_RedRageHighway
LevelName = Red Rage
ZoneTitle = Highway
TypeofLevel = Race
NumLaps = 3
SkyTexture = ANGELSKY
PositionMusic = SORRCS
Music = SORRBR
Mobjscale = FRACUNIT/4
LightContrast = 32
LightAngle = 45
NoVisitNeeded = true

Level AC_VoltageViperChallenge
LevelName = Voltage Viper
ZoneTitle = Challenge
TypeOfLevel = Race
Music = T3DBAR
PositionMusic = K98UAB
EncoreMusic = SORRMM
NumLaps = 2
SkyTexture = CRIMSKY
NoVisitNeeded = True
MobjScale = FRACUNIT/4

Cup AC_Volt
Realname = Voltage
Icon = CUP_ACVT
LevelList = AC_GritMountain,AC_StarDrifterCourse,AC_BlastProcessor,AC_RedRageHighway,AC_VoltageViperChallenge
BonusGame = AC_GargoyleCastle,AC_CentralCityPlaza
SpecialStage = RR_SealedStarChurch
Monitor = 1

###############################
#  SUPERCHARGED CUP - only one map sorry # 
###############################

Level AC_SunsetSlalom
LevelName = Sunset Slalom
TypeofLevel = Race
NumLaps = 3
SkyTexture = SKY4239
PositionMusic = TSABMN
Music = TSASRV
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level AC_AncientKingRoadR
LevelName = Ancient King
ZoneTitle = Road
TypeOfLevel = Race
NumLaps = 3
SkyTexture = CRIMSKY
Weather = PRECIP_RAIN
Music = COTAMN
NoVisitNeeded = True
MobjScale = 6*FRACUNIT/8
LightContrast = 16
LightAngle = 45

Level AC_SRCDesert
LevelName = SEGA Rally
ZoneTitle = Desert 95
TypeOfLevel = Race
NumLaps = 4
SkyTexture = DTSSKY01
PositionMusic = SRCMNU
Music = SRCDES
NoVisitNeeded = True
MobjScale = FRACUNIT * 7 /8
LightContrast = 64
LightAngle = 45

Level AC_BackroomVelocity
LevelName = Backroom
ZoneTitle = Velocity
TypeOfLevel = Race
NumLaps = 5
SkyTexture = DTSSKY01
Music = SIDREL
NoVisitNeeded = True
MobjScale = FRACUNIT * 7 /8
LightContrast = 16
LightAngle = 45

Level AC_GritMountain2
LevelName = Super
ZoneTitle = Grit Mountain
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY770
NoVisitNeeded = True
PositionMusic = K98UAB
Music = LMKF98
Mobjscale = FRACUNIT/4
LightContrast = 65
LightAngle = 45

Cup AC_Supc
Realname = Supercharged
Icon = CUP_RRCB
LevelList = AC_SunsetSlalom,AC_SRCDesert,AC_AncientKingRoadR,AC_BackroomVelocity,AC_GritMountain2
SpecialStage = RR_SealedStarChurch
Monitor = 1

###############################
#  ARCADEPAK TRACKS # 
###############################

Level AC_SnowdustValleyClassic
LevelName = Snowdust
ZoneTitle = Valley
TypeofLevel = Race
NumLaps = 3
Music = SVCAAM
SkyTexture = ~151
MobjScale = 6*FRACUNIT/8
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level AC_RidgeTurnpike
LevelName = Ridge Turnpike
TypeOfLevel = Race
NumLaps = 5
SkyTexture = DTSSKY01
Music = LBSTG1
NoVisitNeeded = True
MobjScale = 6*FRACUNIT/8

Level AC_PolychromePolygonClassic
LevelName = Polychrome Polygon
TypeOfLevel = Race
NumLaps = 5
SkyTexture = CSSKY0
Music = PPZJAZ
NoVisitNeeded = True
MobjScale = 6*FRACUNIT/8

Level AC_DynamiteWildernessClassic
LevelName = Dynamite
ZoneTitle = Wilderness
TypeOfLevel = Race
NumLaps = 5
SkyTexture = CSSKY0
PositionMusic = CADCSS
Music = CADST3
EncoreMusic = CADST7
NoVisitNeeded = True
MobjScale = 6*FRACUNIT/8

Cup AC_Clss
Realname = ArcadePak
Icon = CUP_RRAB
LevelList = AC_SnowdustValleyClassic,AC_RidgeTurnpike,AC_PolychromePolygonClassic,AC_DynamiteWildernessClassic,AC_BigForest
SpecialStage = RR_SealedStarVenice
Monitor = X

Level AC_BigForest
LevelName = Virtua Racing
ZoneTitle = Big Forest
TypeOfLevel = Race
NumLaps = 4
SkyTexture = DTSSKY01
PositionMusic = VRCOIN
Music = VRDXRP
NoVisitNeeded = True
MobjScale = 6*FRACUNIT/8
LightAngle = 45
LightContrast = 64

###############################

#  DAYTONA USA CUP # 

###############################

Level BG_ThreeSevenSpeedway
LevelName = Three Seven
ZoneTitle = Speedway
TypeOfLevel = Race
NumLaps = 8
SkyTexture = DTSSKY01
NoVisitNeeded = True
PositionMusic = DYACST
Music = MAPTSM
SkyboxScale = -4
Mobjscale = FRACUNIT*80/100
LightContrast = 65
LightAngle = 45

Level AC_DinosaurCanyon
LevelName = Dinosaur
ZoneTitle = Canyon K
TypeOfLevel = Race
NumLaps = 4
SkyTexture = RBCSKYE
PositionMusic = DYACST
Music = DTONAA
EncoreMusic = DTNADC
NoVisitNeeded = True
MobjScale = FRACUNIT * 7 /8
LightAngle = 270
LightContrast = 16

Level TCL_MermaidLake
LevelName = Mermaid
ZoneTitle = Lake
TypeOfLevel = Race
NumLaps = 5
SkyTexture = DTSSKY01
PositionMusic = MLINTR
Music = MAPMLM
EncoreMusic = MLMIRR
MobjScale = FRACUNIT * 7 /8
NoVisitNeeded = True
LightAngle = 45
LightContrast = 64

Cup AC_Dayt
Realname = Daytona USA
Icon = CUP_ACDT
LevelList = BG_ThreeSevenSpeedway,AC_DinosaurCanyon,TCL_MermaidLake
SpecialStage = RR_SealedStarChurch
Monitor = X