FREESLOT
SKINCOLOR_SHINY

Skincolor SKINCOLOR_SHINY
name = Shiny
ramp = 0, 80, 81, 82, 73, 73, 64, 65, 65, 66, 67, 67, 68, 69, 70, 63
invcolor = SKINCOLOR_BLUE
invshade = 9
chatcolor = V_YELLOWMAP
accessible = True

#Super electricity.
Thing MT_SUPERBOLT
SpawnState = S_WATERZAP
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY

#Hyper Sparkles.
Thing MT_SSHYPERSPARKLES
SpawnState = S_SSHYPERSPARKLES1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY

#Hyper Sparkle States.
State SSHYPERSPARKLES1
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = SSHYPERSPARKLES2

State SSHYPERSPARKLES2
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = SSHYPERSPARKLES3

State SSHYPERSPARKLES3
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = SSHYPERSPARKLES4

State SSHYPERSPARKLES4
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = SSHYPERSPARKLES5

State SSHYPERSPARKLES5
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = SSHYPERSPARKLES6

State SSHYPERSPARKLES6
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|F
Duration = 1
Next = SSHYPERSPARKLES7

State SSHYPERSPARKLES7
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|G
Duration = 1
Next = SSHYPERSPARKLES8

State SSHYPERSPARKLES8
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|H
Duration = 1
Next = SSHYPERSPARKLES9

State SSHYPERSPARKLES9
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|G
Duration = 1
Next = SSHYPERSPARKLES10

State SSHYPERSPARKLES10
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|F
Duration = 1
Next = SSHYPERSPARKLES11

State SSHYPERSPARKLES11
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = SSHYPERSPARKLES12

State SSHYPERSPARKLES12
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = SSHYPERSPARKLES13

State SSHYPERSPARKLES13
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = SSHYPERSPARKLES14

State SSHYPERSPARKLES14
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = SSHYPERSPARKLES15

State SSHYPERSPARKLES15
SpriteName = SPR_HSPK
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = S_NULL