freeslot(
"SKINCOLOR_FIRESTORMSUPER",
"SKINCOLOR_REDSUPER",
"SKINCOLOR_ORANGESUPER",
"SKINCOLOR_GOLDSUPER",
"SKINCOLOR_PERIDOTSUPER",
"SKINCOLOR_SKYSUPER",
"SKINCOLOR_PURPLESUPER",
"SKINCOLOR_RUSTSUPER",
"SKINCOLOR_TANSUPER",
"SKINCOLOR_SILVERSUPER",
"SKINCOLOR_COBALTSUPER",
"SKINCOLOR_TOPAZSUPER",
"SKINCOLOR_AQUATICSUPER",
"SKINCOLOR_GRAPESUPER",
"SKINCOLOR_CHROMESUPER",
"SKINCOLOR_VERGLASSUPER",
"SKINCOLOR_WINESUPER",
"SKINCOLOR_TOXINSUPER",
"SKINCOLOR_VOLCANICSUPER",
"SKINCOLOR_RADISHSUPER"
)

skincolors[SKINCOLOR_FIRESTORMSUPER] = {
    name = "FirestormSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    accessible = false
}

skincolors[SKINCOLOR_REDSUPER] = {
    name = "RedSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_GREEN,
    invshade = 6,
    chatcolor = V_REDMAP,
    accessible = true
}

skincolors[SKINCOLOR_ORANGESUPER] = {
    name = "OrangeSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BLUE,
    invshade = 6,
    chatcolor = V_ORANGEMAP,
    accessible = true
}

skincolors[SKINCOLOR_GOLDSUPER] = {
    name = "GoldSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_CORNFLOWER,
    invshade = 6,
    chatcolor = V_YELLOWMAP,
    accessible = true
}

skincolors[SKINCOLOR_PERIDOTSUPER] = {
    name = "PeridotSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_COBALT,
    invshade = 6,
    chatcolor = V_PERIDOTMAP,
    accessible = true
}

skincolors[SKINCOLOR_SKYSUPER] = {
    name = "SkySuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_SANDY,
    invshade = 6,
    chatcolor = V_SKYMAP,
    accessible = true
}

skincolors[SKINCOLOR_PURPLESUPER] = {
    name = "PurpleSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_FLAME,
    invshade = 6,
    chatcolor = V_PURPLEMAP,
    accessible = true
}

skincolors[SKINCOLOR_RUSTSUPER] = {
    name = "RustSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_YOGURT,
    invshade = 6,
    chatcolor = V_ORANGEMAP,
    accessible = true
}

skincolors[SKINCOLOR_TANSUPER] = {
    name = "TanSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BROWN,
    invshade = 6,
    chatcolor = V_BROWNMAP,
    accessible = true
}

skincolors[SKINCOLOR_SILVERSUPER] = {
    name = "SilverSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_AETHER,
    invshade = 6,
    chatcolor = V_GRAYMAP,
    accessible = true
}

skincolors[SKINCOLOR_COBALTSUPER] = {
    name = "CobaltSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_PERIDOT,
    invshade = 6,
    chatcolor = V_MAGENTAMAP,
    accessible = true
}

skincolors[SKINCOLOR_TOPAZSUPER] = {
    name = "TopazSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BLUE,
    invshade = 6,
    chatcolor = V_YELLOWMAP,
    accessible = true
}

skincolors[SKINCOLOR_AQUATICSUPER] = {
    name = "AquaticSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_SANDY,
    invshade = 6,
    chatcolor = V_SKYMAP,
    accessible = true
}

skincolors[SKINCOLOR_GRAPESUPER] = {
    name = "GrapeSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_FLAME,
    invshade = 6,
    chatcolor = V_PURPLEMAP,
    accessible = true
}

skincolors[SKINCOLOR_CHROMESUPER] = {
    name = "ChromeSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_SLATE,
    invshade = 6,
    chatcolor = V_GRAYMAP,
    accessible = true
}

skincolors[SKINCOLOR_VERGLASSUPER] = {
    name = "VerglasSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_FLAME,
    invshade = 6,
    chatcolor = V_SKYMAP,
    accessible = true
}

skincolors[SKINCOLOR_WINESUPER] = {
    name = "WineSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_APPLE,
    invshade = 6,
    chatcolor = V_ROSYMAP,
    accessible = true
}

skincolors[SKINCOLOR_TOXINSUPER] = {
    name = "ToxinSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_LILAC,
    invshade = 6,
    chatcolor = V_GREENMAP,
    accessible = true
}

skincolors[SKINCOLOR_VOLCANICSUPER] = {
    name = "VolcanicSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_QUAIL,
    invshade = 6,
    chatcolor =  V_REDMAP,
    accessible = true
}

skincolors[SKINCOLOR_RADISHSUPER] = {
    name = "RadishSuper",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_FOREST,
    invshade = 6,
    chatcolor =  V_REDMAP,
    accessible = true
}

addHook("ThinkFrame", do
	skincolors[SKINCOLOR_FIRESTORMSUPER].ramp = skincolors[SKINCOLOR_SUPER_FIRESTORM_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
    skincolors[SKINCOLOR_REDSUPER].ramp = skincolors[SKINCOLOR_SUPERRED1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_ORANGESUPER].ramp = skincolors[SKINCOLOR_SUPERORANGE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_GOLDSUPER].ramp = skincolors[SKINCOLOR_SUPERGOLD1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_PERIDOTSUPER].ramp = skincolors[SKINCOLOR_SUPERPERIDOT1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_SKYSUPER].ramp = skincolors[SKINCOLOR_SUPERSKY1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_PURPLESUPER].ramp = skincolors[SKINCOLOR_SUPERPURPLE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_RUSTSUPER].ramp = skincolors[SKINCOLOR_SUPERRUST1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_TANSUPER].ramp = skincolors[SKINCOLOR_SUPERTAN1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_SILVERSUPER].ramp = skincolors[SKINCOLOR_SUPERSILVER1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_TOPAZSUPER].ramp = skincolors[SKINCOLOR_SUPER_TOPAZ1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_COBALTSUPER].ramp = skincolors[SKINCOLOR_SUPERCOBALT1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_AQUATICSUPER].ramp = skincolors[SKINCOLOR_SUPER_AQUATIC1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_GRAPESUPER].ramp = skincolors[SKINCOLOR_SUPER_GRAPE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_CHROMESUPER].ramp = skincolors[SKINCOLOR_SUPER_CHROME1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_VERGLASSUPER].ramp = skincolors[SKINCOLOR_SUPER_VERGLAS1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_WINESUPER].ramp = skincolors[SKINCOLOR_SUPER_WINE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_TOXINSUPER].ramp = skincolors[SKINCOLOR_SUPER_TOXIN1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_VOLCANICSUPER].ramp = skincolors[SKINCOLOR_SUPER_VOLCANIC1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
	skincolors[SKINCOLOR_RADISHSUPER].ramp = skincolors[SKINCOLOR_SUPER_RADISH1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
end)