Freeslot
MT_CAMP
SPR_CAMP
S_CAMP_0
S_CAMP_1
S_CAMP_3

State S_CAMP_0
SpriteName = CAMP
SpriteFrame = A
Duration = 3
Next = S_CAMP_1

State S_CAMP_1
SpriteName = CAMP
SpriteFrame = B
Duration = 3
Next = S_CAMP_3

State S_CAMP_3
SpriteName = CAMP
SpriteFrame = C
Duration = 3
Next = S_CAMP_0

Object MT_CAMP
#$Name Campfire
#$Sprite CAMPA0
#$Category Balgi
MapThingNum = 4093
SpawnState = S_CAMP_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENEY
SpawnHealth = 1
ReactionTime = 20