Object MT_BUZZ
#$Name Lamp Buzz
#$Sprite UNKNB0
#$Category BB's ambience
MapThingNum = 4095
SpawnState = S_INVISIBLE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT
SpawnHealth = 1
ReactionTime = 8
SeeSound = sfx_buzz