MAINCFG
SpStage_Start = SS
GameData = superschoolhousezone.dat

Clear all

Unlockable 1
Type = RecordAttack
Name = Record Attack
Height = 10
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 2
Type = SoundTest
Name = Sound Test
Height = 20
ConditionSet = 1
NoCecho = false
NoChecklist = true

Unlockable 3
Type = LevelSelect
Name = Level Select
Height = 30
ConditionSet = 1
NoCecho = false
NoChecklist = true
Var = 2

Unlockable 4
Type = Pandora
Name = Pandora's box
Height = 40
ConditionSet = 2
NoCecho = false
NoChecklist = true

ConditionSet 1
Condition1 = MapBeaten SS

ConditionSet 2
Condition1 = TotalEmblems 3

# Super Schoolhouse

Emblem 1
Type = Time
Var = 420*TICRATE
MapNum = SS
Sprite = T
Color = SKINCOLOR_GREY

Emblem 2
Type = Rings
Var = 700
MapNum = SS
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 3
Type = Score
Var = 100000
MapNum = SS
Sprite = S
Color = SKINCOLOR_GOLD

Level SS
Levelname = Super Schoolhouse
Subtitle = Reach the end of the stage!
Act = 0
Keywords = SSZ
Music = SSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 1
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = All
Hidden = false
RecordAttack = true
NoVisitNeeded = true
NoReload = true
SkyScale = 0

Freeslot
sfx_gate
sfx_click
sfx_trap
sfx_swing
sfx_door
sfx_bell
sfx_thanks
sfx_buzz
sfx_belt
sfx_flame
sfx_unlock
MT_FLAME
MT_BUZZ
MT_BELT