FREESLOT
SPR_PYBL
sfx_FHPYBL
S_PYBLIDLE
S_PYBLFOLLOW
S_PYBLHURT
S_PYBLLOSE
S_PYBLWIN
S_PYBLHITCONFIRM
S_PYBLRING

STATE S_PYBLIDLE
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLIDLE

STATE S_PYBLFOLLOW
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLFOLLOW

STATE S_PYBLHURT
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLHURT

STATE S_PYBLLOSE
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLLOSE

STATE S_PYBLWIN
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLWIN

STATE S_PYBLHITCONFIRM
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLHITCONFIRM

STATE S_PYBLRING
SpriteName = SPR_PYBL
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PYBLRING

FOLLOWER
Name = Penny_blob
Icon = ICOFPYBL
Category = WarioWare_PCF
HornSound = DSFHPYBL
DefaultColor = pink
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_PYBLIDLE
FollowState = S_PYBLFOLLOW
HurtState = S_PYBLHURT
LoseState = S_PYBLLOSE
WinState = S_PYBLWIN
HitConfirmState = S_PYBLHITCONFIRM
RingState = S_PYBLRING
