COM_AddCommand("supermusic", function(player, arg) if player and (player.mo and player.mo.valid) if arg local file = io.openlocal("client/SuperMusic/SuperMusic-" .. player.mo.skin .. ".dat","w+") file:write(arg) file:close() player.supermusic = string.upper(arg) if arg == "_super" or arg == "default" CONS_Printf(player, "Super Music set to the default!") else if arg != "off" and arg != "none" CONS_Printf(player, "Super Music set to "..string.upper(arg).."!") else CONS_Printf(player, "Super music turned off!") end end S_StartSound(nil, sfx_kc48, player) else CONS_Printf(player,"Usage: supermusic | Sets super music for current character.\nSuper Music is currently set to "..player.supermusic) S_StartSound(nil, sfx_addfil, player) end else CONS_Printf(player, "You need to be in a level to use this.") end end, COM_LOCAL) local supermusicplaying = false addHook("ThinkFrame", function() for player in players.iterate do if not(player.mo and player.mo.valid) then continue end if player.supermusic == nil or player.mo.skin != player.prevskin local file = io.openlocal("client/SuperMusic/SuperMusic-" .. player.mo.skin .. ".dat") if file player.supermusic = file:read("*a") file:close() else player.supermusic = "default" end end end end) addHook("MusicChange", function(oldname, newname) if consoleplayer local supermusic = consoleplayer.supermusic local custommusic = consoleplayer.hassupermusic or supermusic == "default" local nomusic = supermusic == "off" or supermusic == "none" if newname == "_super" if not custommusic return supermusic elseif nomusic return S_MusicName(consoleplayer) end end end end) addHook("PlayerThink", function(player) if not (player.mo and player.mo.valid) then return end player.prevskin = player.mo.skin end)