#########################
# 	    Race Mode 		#
#########################

LEVEL ABR_Mario_Circuit_1
NoVisitNeeded = True
LevelName = Mario Circuit 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~064
Music = SNSMC3
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Mario_Circuit_2
NoVisitNeeded = True
LevelName = Mario Circuit 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~064
Music = SNSMC3
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Mario_Circuit_3
NoVisitNeeded = True
LevelName = Mario Circuit 3
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~064
Music = SNSMC3
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Mario_Circuit_4
NoVisitNeeded = True
LevelName = Mario Circuit 4
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~064
Music = SNSMC3
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Donut_Plains_1
NoVisitNeeded = True
LevelName = Donut Plains 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~130
Music = SNSDP2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Donut_Plains_2
NoVisitNeeded = True
LevelName = Donut Plains 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~130
Music = SNSDP2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Donut_Plains_3
NoVisitNeeded = True
LevelName = Donut Plains 3
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~130
Music = SNSDP2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Choco_Island_1
NoVisitNeeded = True
LevelName = Choco Island 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~053
Music = SNSCI1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Choco_Island_2
NoVisitNeeded = True
LevelName = Choco Island 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~053
Music = SNSCI1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Koopa_Beach_1
NoVisitNeeded = True
LevelName = Koopa Beach 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~152
Music = SNSKB1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Koopa_Beach_2
NoVisitNeeded = True
LevelName = Koopa Beach 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~152
Music = SNSKB1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Vanilla_Lake_1
NoVisitNeeded = True
LevelName = Vanilla Lake 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~149
Music = SNSVL2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Vanilla_Lake_2
NoVisitNeeded = True
LevelName = Vanilla Lake 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~149
Music = SNSVL2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Ghost_Valley_1
NoVisitNeeded = True
LevelName = Ghost Valley 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~157
Music = SNSGV2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Ghost_Valley_2
NoVisitNeeded = True
LevelName = Ghost Valley 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~157
Music = SNSGV2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Ghost_Valley_3
NoVisitNeeded = True
LevelName = Ghost Valley 3
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~157
Music = SNSGV2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Bowser_Castle_1
NoVisitNeeded = True
LevelName = Bowser Castle 1
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~036
Music = SNSBC2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Bowser_Castle_2
NoVisitNeeded = True
LevelName = Bowser Castle 2
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~036
Music = SNSBC2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Bowser_Castle_3
NoVisitNeeded = True
LevelName = Bowser Castle 3
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~036
Music = SNSBC2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

LEVEL ABR_Rainbow_Road
NoVisitNeeded = True
LevelName = Rainbow Road
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~157
Music = SNSRR0
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False

#########################
# 	   Battle Mode 		#
#########################

LEVEL ABR_Battle_Course_1
NoVisitNeeded = True
LevelName = Battle Course 1
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~130
Music = SNSBMD, SNSDP2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_2
NoVisitNeeded = True
LevelName = Battle Course 2
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~152
Music = SNSBMD,SNSKB1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_3
NoVisitNeeded = True
LevelName = Battle Course 3
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~149
Music = SNSBMD,SNSVL2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_4
NoVisitNeeded = True
LevelName = Battle Course 4
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~064
Music = SNSBMD,SNSMC3
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_5
NoVisitNeeded = True
LevelName = Battle Course 5
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~157
Music = SNSBMD,SNSGV2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_6
NoVisitNeeded = True
LevelName = Battle Course 6
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~053
Music = SNSBMD,SNSCI1
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_7
NoVisitNeeded = True
LevelName = Battle Course 7
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~036
Music = SNSBMD,SNSBC2
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ABR_Battle_Course_8
NoVisitNeeded = True
LevelName = Battle Course 8
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = ~157
Music = SNSBMD,SNSRR0
Mobjscale = 100*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

#################
# Special Stage #
#################

Level ABR_SealedStarSlide
MenuTitle = Slide
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 15*FRACUNIT/100
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

Level ABR_SealedStarGarden
MenuTitle = Garden
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

Level ABR_SealedStarBlock
MenuTitle = Block
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

Level ABR_SealedStarPrism
MenuTitle = Broken Spectrum
Act = [Act Number]
LevelName = Sealed Star
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/2
SkyBoxScale = 0
SkyTexture = ~030
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

#################
#     Cups      #
#################

Cup ABR_Mushroom
Icon = CUP_SMKM
LevelList = ABR_Mario_Circuit_1,ABR_Donut_Plains_1,ABR_Ghost_Valley_1,ABR_Bowser_Castle_1,ABR_Mario_Circuit_2
BonusGame = ABR_Battle_Course_1,ABR_Battle_Course_2
SpecialStage = ABR_SealedStarGarden
Monitor = 5

Cup ABR_Flower
Icon = CUP_SMKF
LevelList = ABR_Choco_Island_1,ABR_Ghost_Valley_2,ABR_Donut_Plains_2,ABR_Bowser_Castle_2,ABR_Mario_Circuit_3
BonusGame = ABR_Battle_Course_3,ABR_Battle_Course_4
SpecialStage = ABR_SealedStarSlide
Monitor = 5

Cup ABR_Star
Icon = CUP_SMKS
LevelList = ABR_Koopa_Beach_1,ABR_Choco_Island_2,ABR_Vanilla_Lake_1,ABR_Bowser_Castle_3,ABR_Mario_Circuit_4
BonusGame = ABR_Battle_Course_5,ABR_Battle_Course_6
SpecialStage = ABR_SealedStarBlock
Monitor = 5

Cup ABR_Special
Icon = CUP_SMKA
LevelList = ABR_Donut_Plains_3,ABR_Koopa_Beach_2,ABR_Ghost_Valley_3,ABR_Vanilla_Lake_2,ABR_Rainbow_Road
BonusGame = ABR_Battle_Course_7,ABR_Battle_Course_8
SpecialStage = ABR_SealedStarPrism
Monitor = 5


