Freeslot
MT_TRNSSTAR1
MT_TRNSSTAR2
MT_TRNSSTAR3
MT_TRNSSTAR4
MT_TRNSSTAR5
MT_TRNSSTAR6
MT_TRNSSTAR7
S_TRNSSTAR1A
S_TRNSSTAR2A
S_TRNSSTAR3A
S_TRNSSTAR4A
S_TRNSSTAR5A
S_TRNSSTAR6A
S_TRNSSTAR7A
S_TRNSSTAR1B
S_TRNSSTAR2B
S_TRNSSTAR3B
S_TRNSSTAR4B
S_TRNSSTAR5B
S_TRNSSTAR6B
S_TRNSSTAR7B
S_TRNSSTAR1C
S_TRNSSTAR2C
S_TRNSSTAR3C
S_TRNSSTAR4C
S_TRNSSTAR5C
S_TRNSSTAR6C
S_TRNSSTAR7C
S_TRNSSTAR1D
S_TRNSSTAR2D
S_TRNSSTAR3D
S_TRNSSTAR4D
S_TRNSSTAR5D
S_TRNSSTAR6D
S_TRNSSTAR7D

#Transformation Star Things.
Thing MT_TRNSSTAR1
SpawnState = S_TRNSSTAR1A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR2
SpawnState = S_TRNSSTAR2A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR3
SpawnState = S_TRNSSTAR3A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR4
SpawnState = S_TRNSSTAR4A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR5
SpawnState = S_TRNSSTAR5A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR6
SpawnState = S_TRNSSTAR6A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Thing MT_TRNSSTAR7
SpawnState = S_TRNSSTAR7A
DispOffset = 0
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

#Transformation Star States.
State S_TRNSSTAR1A
SpriteName = SPR_CST1
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR1B

State S_TRNSSTAR1B
SpriteName = SPR_CST1
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR1C

State S_TRNSSTAR1C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR1D

State S_TRNSSTAR1D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR2A
SpriteName = SPR_CST2
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR2B

State S_TRNSSTAR2B
SpriteName = SPR_CST2
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR2C

State S_TRNSSTAR2C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR2D

State S_TRNSSTAR2D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR3A
SpriteName = SPR_CST3
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR3B

State S_TRNSSTAR3B
SpriteName = SPR_CST3
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR3C

State S_TRNSSTAR3C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR3D

State S_TRNSSTAR3D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR4A
SpriteName = SPR_CST4
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR4B

State S_TRNSSTAR4B
SpriteName = SPR_CST4
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR4C

State S_TRNSSTAR4C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR4D

State S_TRNSSTAR4D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR5A
SpriteName = SPR_CST5
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR5B

State S_TRNSSTAR5B
SpriteName = SPR_CST5
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR5C

State S_TRNSSTAR5C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR5D

State S_TRNSSTAR5D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR6A
SpriteName = SPR_CST6
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR6B

State S_TRNSSTAR6B
SpriteName = SPR_CST6
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR6C

State S_TRNSSTAR6C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR6D

State S_TRNSSTAR6D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL

State S_TRNSSTAR7A
SpriteName = SPR_CST7
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR7B

State S_TRNSSTAR7B
SpriteName = SPR_CST7
SpriteFrame = 0|FF_FULLBRIGHT
Duration = 1
Next = S_TRNSSTAR7C

State S_TRNSSTAR7C
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_TRNSSTAR7D

State S_TRNSSTAR7D
SpriteName = SPR_NULL
SpriteFrame = 0|FF_FULLBRIGHT|TR_TRANS90
Duration = 1
Next = S_NULL