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[Open Assets] Super Clash v3 and a half 2, again, again, 2

fixes dark form,
adds rolls for rtd forms
fixes HMS not actually being able to attack anybody
added pointlimits, apparently I didn't have point limits
fixes a bug where stuff would run outside of super clash (i don't if that was just a glitch I found in the indev version of this update but its fixed anyway)
removed test feature I forgot I added
minor change, but this is here now

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no more knockback after hitting a spring
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I also updated the ringslinger neo support
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(I suggest you don't run into players while dark)
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Reactions: Shayan03
so

the entire mode was broken
you couldn't respawn after dying once
so I fixed that
and temporarily disabled solclash and mysticsuperclash
some stuff (like ringslinger neo actually working) requires you to load super clash last, so I suggest you do that until I find a better way to do it
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Sol Form for sonic

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SMS
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Fixes rushchars, be sure to get all those sol emeralds
if you don't have any it'll give you them (hopefully)
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hyperclashisreal2401

Other Changes
I don't remember how much I changed
thanks to new 2.2.10 lua features, using the togglesupersprites command in the console (press ` or ~) you can now choose between the sprites you want to use.
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you can't go over 200 rings now, you can turn this off by using sc_ringlimit no in the console.
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by pressing C1 while spawning in, you can skip the transformation animation
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