########
# Race #
########

#Basic Cup

Level SCCT_RagingRally
Levelname = Raging Rally
Typeoflevel = Race
NumLaps = 3
Music = RAGRA1,RAGRA2,RAGRA3
NoVisitNeeded = true

Level SCCT_FloralForest
Levelname = Floral Forest
Typeoflevel = Race
NumLaps = 5
Music = FLOFS1,FLOFS2,FLOFS3
NoVisitNeeded = true

Level SCCT_WaterTemple
Levelname = Water Temple
Typeoflevel = Race
NumLaps = 3
Music = WTRTM1,WTRTM2
SkyTexture = SKY7
NoVisitNeeded = true

Level SCCT_SouthernPark
Levelname = Southern Park
Typeoflevel = Race
NumLaps = 3
Music = SOPRK1,SOPRK2
NoVisitNeeded = true

Level SCCT_MirageMonolith
Levelname = Mirage Monolith
Typeoflevel = Race
NumLaps = 5
Music = MIRMA1,MIRMA2
SkyTexture = DPZSKY00
NoVisitNeeded = true
SubtractNum = True

#Zoom Cup

Level SCCT_EveningCliffside
Levelname = Evening Cliffside
Typeoflevel = Race
NumLaps = 2
Music = EVECL1,EVECL2
SkyTexture = SKY230
NoVisitNeeded = true

Level SCCT_BurningFurnace
Levelname = Burning Furnace
Music = BURFU1,BURFU2,BURFU3
Typeoflevel = Race
NumLaps = 2
NoVisitNeeded = true
SkyTexture = SKY28

Level SCCT_SnowyFrolics
LevelName = Snowy Frolics
Music = SNWFR1,SNWFR2
TYPEOFLEVEL = Race
NumLaps = 3
weather = PRECIP_SNOW
SkyTexture = SKY55
NoVisitNeeded = true
SubtractNum = True

Level SCCT_SweetStreet
Levelname = Sweet Street
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY77
Music = SWTSR1,SWTSR2,SWTSR3
NoVisitNeeded = true
SubtractNum = True

Level SCCT_MetalCorridor
Levelname = Metal Corridor
Typeoflevel = Race
NumLaps = 10
Music = METCR1,METCR2,METCR3
SkyTexture = SKY117
NoVisitNeeded = true

##########
# Battle #
##########

#Basic Cup

Level SCCT_ForestFracas
Levelname = Forest Fracas
Typeoflevel = Battle
#Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
Music = FORFR1,FORFR2
NoVisitNeeded = true

Level SCCT_CopperCavern
Levelname = Copper Cavern
Typeoflevel = Battle
Music = COPCA1,COPCA2
Followers = Aquis,Octus,Bubbles,Kabasira
SkyTexture = SKY7
Mobjscale = 79*FRACUNIT/100
NoVisitNeeded = true

#Zoom Cup

Level SCCT_WinterWastes
Levelname = Winter Wastes
Typeoflevel = Battle
Followers = Snowman
Music = WINWA1,WINWA2
SkyTexture = SKY20
NoVisitNeeded = true
Weather = PRECIP_SNOW

Level SCCT_SCDSpecialStage2
NoVisitNeeded = True
LevelName = CD Special
ZoneTitle = Stage
Act = 2
TypeOfLevel = Battle
SkyTexture = SCDSPSK2
Music = CDSPZ1,CDSPJ
MobjScale = FRACUNIT/2

##################
# Race - Recycle #
##################

#WARNING! Spoilers ahead! It's much more fun if you find out how to get to
#these maps yourself, but if you insist on figuring out how to get to them,
#read further. However, I ask that you please do not share this with other
#players.

#To unlock this track, play on Raging Rally in Match Race and look for a
#Ball Switch. Throw a Banana or a Gachabom at it.

Level SCCT_IndoorRally
Levelname = Indoor Rally
Typeoflevel = Race
NumLaps = 3
Music = INDRR1,INDRR2,INDRR3
NoVisitNeeded = false

#To unlock this map, play Water Temple in Match Race and look for a raised
#platform with a hole in the wall. To get to said platform, use a Land Mine and
#Spin Dash to launch yourself to the raised platform.

Level SCCT_WaterTempleClassic
Levelname = Water Temple
ZoneTitle = Classic
Typeoflevel = Race
NumLaps = 5
Music = WTRTC1,WTRTC2
SkyTexture = SKY7
NoVisitNeeded = false

#To unlock this map, play Burning Furnace in Grand Prix mode and look for a
#lava fall concealing a large Ball Switch.

Level SCCT_BurningFurnaceClassic
Levelname = Burning Furnace
ZoneTitle = Classic
Music = BURFC1,BURFC2,BURFC3
Typeoflevel = Race
NumLaps = 4
NoVisitNeeded = false
SkyTexture = SKY28

#To unlock this map, play Sweet Street in Grand Prix and look for an
#out-of-place macaron next to an orange candy cane. Throw a Banana at the
#Ball Switch underneath.

Level SCCT_SweetStreetClassic
Levelname = Sweet Street
ZoneTitle = Classic
TypeOfLevel = Race
NumLaps = 2
SkyTexture = SKY77
Music = SWTSR1,SWTSR2,SWTSR3
NoVisitNeeded = false
