########
# Race #
########

#Sapphire Cup

Level SCCT_SunnyGarden
Levelname = Sunny Garden
TypeOfLevel = Race
NumLaps = 2
Music = SUGRD1,SUGRD2,SUGRD3
SkyTexture = SKY3128
NoVisitNeeded = true

Level SCCT_SlimeSprings
Levelname = Slime Springs
TypeOfLevel = Race
NumLaps = 3
SkyTexture = THZSKY01
Music = SLISPR,SLISP2,SLISP3
Mobjscale = 87*FRACUNIT/100
NoVisitNeeded = true

Level SCCT_AquaCave
Levelname = Aqua Cave
Typeoflevel = Race
SkyTexture = AQUACSKY
NumLaps = 3
Music = AQUACV,AQUAC2,AQUAC3
Mobjscale = 87*FRACUNIT/100
NoVisitNeeded = true

Level SCCT_RustyRuin
LevelName = Rusty Ruin
TypeofLevel = Race
Numlaps = 3
SkyTexture = SCRUSRUI
Music = RUSTR1,RUSTR2,RUSTR3
MobjScale = 1*FRACUNIT/2
NoVisitNeeded = true

Level SCCT_GoldenrodGorge
LevelName = Goldenrod Gorge
TypeofLevel = Race
Numlaps = 2
SkyTexture = SCGOLGOR
Music = GOLDGO,GOLDG2,GOLDG3
Mobjscale = 87*FRACUNIT/100
NoVisitNeeded = true

##########
# Battle #
##########

#Sapphire Cup

Level SCCT_SearingShelter
Levelname = Searing Shelter
Typeoflevel = Battle
Followers = HotRobo,Sol
Music = SEARSH,SEARS2
NoVisitNeeded = true
SkyTexture = SKY28

Level SCCT_AzureAquarium
Levelname = Azure Aquarium
Typeoflevel = Battle
Followers = Fish,Bubbles
Music = AZURAQ,AZURA2
NoVisitNeeded = true
SkyTexture = STARYSKY

##################
# Race - Recycle #
##################

#WARNING! Spoilers ahead! It's much more fun if you find out how to get to
#these maps yourself, but if you insist on figuring out how to get to them,
#read further. However, I ask that you please do not share this with other
#players.

#To unlock this map, play Rusty Ruin in Match Race and go to the first gray
#stone corridor and, to your left, is a door. Inside, activate the
#Ball Switch then go to the large fenced-off corridor and drive inside.

Level SCCT_RustyRuinClassic
LevelName = Rusty Ruin
ZoneTitle = Classic
TypeofLevel = Race
Numlaps = 2
SkyTexture = SCRUSRUI
Music = RUSTR1,RUSTR2,RUSTR3
NoVisitNeeded = false
