###################################
# Scenery Objects - Snowy Frolics #
###################################

FREESLOT
MT_SNOWORNA
S_SNOWORNA
S_SNOWORNB
S_SNOWORNC
S_SNOWORND
S_SNOWORNE
S_SNOWORNF
S_SNOWORNG
S_SNOWORNH
S_SNOWORNI
S_SNOWORNJ
S_SNOWORNK
S_SNOWORNL
S_SNOWORNM
S_SNOWORNN
S_SNOWORNO
S_SNOWORNP
S_SNOWORNQ
S_SNOWORNR
S_SNOWORNS
S_SNOWORNT
S_SNOWORNU
S_SNOWORNV
S_SNOWORNW
S_SNOWORNX
S_SNOWORNY
S_SNOWORNZ
SPR_SNOR

Object MT_SNOWORNA
#$Name Christmas Ornament
#$Sprite SNORA0
#$Category Snowy Frolics
MapThingNum = 2903
SpawnState = S_SNOWORNA
DeathState = S_NULL
Height = 4*FRACUNIT
Radius = 80*FRACUNIT
Flags = MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_RUNSPAWNFUNC

State S_SNOWORNA
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = 0
Next = S_SNOWORNA
Action A_RandomStateRange
Var1 = S_SNOWORNB
Var2 = S_SNOWORNZ

State S_SNOWORNB
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNC
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 2

State S_SNOWORNC
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORND
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 16

State S_SNOWORND
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNE
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 24

State S_SNOWORNE
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNF
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 42

State S_SNOWORNF
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNG
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 60

State S_SNOWORNG
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNH
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 71

State S_SNOWORNH
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNI
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 86

State S_SNOWORNI
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNJ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 93

State S_SNOWORNJ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNK
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 78

State S_SNOWORNK
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNL
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 53

State S_SNOWORNL
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNM
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 2

State S_SNOWORNM
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNN
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 5

State S_SNOWORNN
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNO
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 34

State S_SNOWORNO
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNP
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 47

State S_SNOWORNP
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNQ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 61

State S_SNOWORNQ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNR
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 72

State S_SNOWORNR
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNS
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 25

State S_SNOWORNS
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNT
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 15

State S_SNOWORNT
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNU
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 59

State S_SNOWORNU
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNV
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 67

State S_SNOWORNV
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNW
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 77

State S_SNOWORNW
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNX
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 85

State S_SNOWORNX
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNY
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 91

State S_SNOWORNY
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNZ
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 100

State S_SNOWORNZ
SpriteName = SPR_SNOR
SpriteFrame = A
Duration = -1
Next = S_SNOWORNB
Action A_ChangeColorAbsolute
Var1 = 0
Var2 = 97
