Cutscene 1
NumScenes 8
Scene 1
NumberOfPics = 1
Pic1Name = CUTCIRNA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = An unnatural chill blew
through Greenflower Zone.\C0
Really, it was looking a lot more like
Whiteflower right now...
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTCIRNB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Suddenly,\B0 without warning,\B0
A strange metallic fairy girl appeared.
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTCIRNB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "Look at you! \B0 Running around
like you own the place!\B0" she said,\B0
"The people of this time have no respect 
for the strong!"
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTCIRNB
Pic1Hires = false
Pic1Duration = 53
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
FadeInID = 02
SceneText = "I am Cirno
      #
Scene 5
NumberOfPics = 1
Pic1Name = CUTCIRND
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
FadeOutID  = 02
Music = BCZ2
MusicLoop = true
SceneText = \A0"I am the Sun\A9set Fae!\C0
The strongest of the Metal Beasts!\C0
I'll keep the people of this city nice 
and chilled until they learn to kneel
before their betters!"
      #
Scene 6
NumberOfPics = 1
Pic1Name = CUTCIRNB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "Unless...\C0
Do you think you can defeat me?"
      #
Scene 7
NumberOfPics = 1
Pic1Name = CUTCIRNC
Pic1Hires = false
Pic1Duration = 110
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
FadeInID = 11
Music = VSALT
MusicLoop = true
SceneText = "You must be an absolute 
Baka!"
      #
Scene 8
NumberOfPics = 1
Pic1Name = CUTCIRNE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
FadeInID = 11
FadeOutID  = 02
Music = VSALT
MusicLoop = true
SceneText = \A0"You must be an absolute 
Idiot!"
"I'll freeze you solid!"
      #

Cutscene 2
NumScenes 6
Scene 1
NumberOfPics = 1
Pic1Name = CUTKERA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = The machines of Techno 
Hill Zone were going wild. \C0The PH
balance of the goo was completely off,
and pipes were being corroded from
the inside...
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTKERB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = The source of the
destruction it seemed was a giant
metallic frog...
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTKERB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = *CROOOOAK*\C0
"Pitiful children. Always upset
that the world won't bow to their
wants..."
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTKERB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "I am the Sunset Kero. \C0
In my day, the world did
everything it could to try and kill us. \C0
The people of this time have no
respect for good difficulty."
      #
Scene 5
NumberOfPics = 1
Pic1Name = CUTKERB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "I suppose you want
to swim in that purple goop again?
It's MEANT to destroy you."
      #
Scene 6
NumberOfPics = 1
Pic1Name = CUTKERB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = VSALT
MusicLoop = true
SceneText = "If that's not to your
liking, I suppose I can drown
you in a poison of my own..."
      #

Cutscene 3
NumScenes 4
Scene 1
NumberOfPics = 1
Pic1Name = CUTRATA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Deep below the Sea\B0 (Zone)\B0
The once beautiful blue ocean
had turned a murky grey.
It took much searching to find
the source of the misasma,\B0
But eventually...
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTRATB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Hidden away in a far corner,\C0
A small white metallic rat appeared...\C0
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTRATB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
FadeINID  = 02
SceneText = "Hehehehehe...."\C0
"I am the leader of the Sunset Vermin...\C0
This place didn't exist last time 
I was here, \C0
But I like it a lot."\C0

"Only... it's missing one thing...\C0"
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTRATC
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = VSALT
MusicLoop = true
FadeOutID  = 02
SceneText = "\A7A GOOD SWAAAAARM!\B0

The people of this time have never
had a good SWAAAARM!\C0
We'll smother you in our claws!
We'll drown you in our teeth!
You'll never kill all of us before
one of us kills you!\C0
SWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARM!"
      #

Cutscene 4
NumScenes 7
Scene 1
NumberOfPics = 1
Pic1Name = CUTBIRA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = High up in the mountains
where Castle Eggman once stood\C0
there was now only a mighty storm.\C0

The once impregnable walls had been
blown down by the galeforce winds,
and mighty thunder.
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = At the heart of the storm,
a beautiful metallic bird flew.
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "I am the Sunset Thunderbird.\B0
I have born witness to the
corruption of this world.
This castle was once a mighty
labyrinth.\C0 Filled with switch
puzzles and cramped mazes."
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "However, because it had
been rebuilt as a traditional fortress,\C
it fell easily to the brute force
of my winds."
      #
Scene 5
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "I shall rebuild it
as it once was.\C0 Into a labyrinth of
frustation and pain.\C0
Then it shall be impregnable.\C0
The people of this time have no-"
      #
Scene 6
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = "What's that you say?\C0
That's just bad level design?\C0
You say that of the Metal Beasts
you have faced so far, my motivation
makes the least sense?\C0
Hrm...."
      #
Scene 7
NumberOfPics = 1
Pic1Name = CUTBIRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = VSALT
MusicLoop = true
SceneText = "Very well, then I shall simply\C0
Shock you to the bone with my thunder.\C0
Blow you to the ends with my wind.\C0
And tear you to shreds with my talons.\C0

Will that do?"
      #

Cutscene 5
NumScenes 4
Scene 1
NumberOfPics = 1
Pic1Name = CUTEGGA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = The path through Arid Canyon Zone
was much more peaceful than the others.\C0
It seemed the Metal Beasts-\C0 who only
played Final Demo-\C0 had little
interest in this place.
      #
Scene 2
NumberOfPics = 1
Pic1Name = CONFRONT
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Suddenly\C0 Dr. Robontik himself
appeared!
"I finally found that dastardly blue 
hedgehog!" he said,
"I'M the only one who gets 
to wreak havoc by unleashing metal 
monstrocities!\C0
You're infringing on the EggCorp Brand!"
      #
Scene 3
NumberOfPics = 1
Pic1Name = CONFRONT
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = (Unless you're playing
as someone other than Sonic.\C0
In which case he says something like
"You! You're in league with that 
dastardly blue hedgehog aren't you?!"

Cut me some slack, there's only
so much I can do with SOC)
      #
Scene 4
NumberOfPics = 1
Pic1Name = CONFRONT
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = VSBOSS
MusicLoop = true
SceneText = "I'll show you what copyright
infringement gets you!\C0 With my brand new,
never-before-seen modular weapons
platform!"
He gestured to his ordinary Eggmobile.\C0
Virtually identical to the 8,000 you've
already fought in various environments.\C0

"Get a load of this!"
      #

Cutscene 6
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CUTRYUA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = There was no one at Red Volcano.\C0
No living things,\B0 no badniks, \B0
not even any greenery.

You try to think of what twisted 
philosophy must have driven 
this rampage..\C0
What does the last Metal Beast 
believe this time lacks
that could only be corrected with such 
complete destruction...
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTRYUA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = *ROOOOOOOOOAAAR*
The answer comes to you
as a terrible sound shakes your bones. \C0
The beast descends upon you,\C0
And you see it in its eyes.
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTRYUB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = VSMETL
MusicLoop = true
SceneText = Hatred.\C0\C0
A perfect and complete hatred, \C0 unlike any
you've seen in this time. \C0

Hatred for you,\C0
hatred for this world,
and for all things.
      #

Cutscene 7
NumScenes 7
Scene 1
NumberOfPics = 1
Pic1Name = CUTOVRA
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = There once lived a half-recolor,\C0
unmatched in his strength.
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTOVRB
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Though recolors were hated
in that time,\C0 he waged war 
against his own kind.
He hoped that by doing so, he could earn the
favor of the world,\C0 and be spared 
their wrath.
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTOVRC
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Alas, it was not to be.
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTOVRD
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = The recolors were all but 
destroyed, when the source of their
power was removed from the world.

Our hero was no exception.
      #
Scene 5
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = He lurked on the edge
of oblivion.

Forever tormented by the thoughts 
of his betrayal.

The moment he regretted fighting against
his own kind,\C0
he was a half-recolor no more.
      #
Scene 6
NumberOfPics = 3
Pic1Name = CUTOVRF
Pic1Hires = false
Pic1Duration = 144
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = CUTOVRG
Pic2Hires = false
Pic2Duration = 10
Pic2XCoord = 0
Pic2YCoord = 0
Pic3Name = CUTOVRH
Pic3Hires = false
Pic3Duration = 0
Pic3XCoord = 0
Pic3YCoord = 0
TextXPos = 8
TextYPos = 48
FadeInID = 02
FadeOutID = 02
Music = BCZ2
MusicLoop = true
SceneText = Now accepting of what he was,
he learned to weave his anger, \C0
hatred, \C0
and loneliness into a fine thread.

And he wove that thread into 
five Holy SOCks.
      #
Scene 7
NumberOfPics = 1
Pic1Name = CUTOVRI
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
Music = BCZ2
MusicLoop = true
SceneText = Using the power of 
the SOCks, he called great
Metal Beasts from the madness
of the Earth,

and unleashed them upon the world...
      #

Cutscene 8
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CUTOVRJ
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
SceneText = "You've done well.\C0
Incredibly. \C0

Have you enjoyed making everything
I created look like garbage?"
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTOVRK
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
SceneText = "I hate feeling this way. \C0
I used to be important you know. \C0
I used to matter. \C0

You don't even know who I am do you?\C0

In that case...\C0
Let me show you...\C0"
      #
Scene 3
NumberOfPics = 2
Pic1Name = CUTOVRL
Pic1Hires = false
Pic1Duration = 35
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = CUTOVRM
Pic2Hires = false
Pic2Duration = 0
Pic2XCoord = 0
Pic2YCoord = 0
TextXPos = 8
TextYPos = 48
FadeInID = 02
FadeOutID = 02
Music = BCZ1
MusicLoop = true
SceneText = "\A5I am Sonic Overdrive!\C0
The people of this time might not know me,\C0
but by the end of tonight
you will REMEMBER MY NAME!"
      #

Cutscene 9
NumScenes 6
Scene 1
NumberOfPics = 4
Pic1Name = CUTOVRH
Pic1Hires = false
Pic1Duration = 35
Pic1XCoord = 0
Pic1YCoord = 0
Pic2Name = CUTOVRG
Pic2Hires = false
Pic2Duration = 10
Pic2XCoord = 0
Pic2YCoord = 0
Pic3Name = CUTOVRF
Pic3Hires = false
Pic3Duration = 20
Pic3XCoord = 0
Pic3YCoord = 0
Pic4Name = CUTOVRE
Pic4Hires = false
Pic4Duration = 35
Pic4XCoord = 0
Pic4YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
SceneText = 
      #
Scene 2
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
Music = ATZ
SceneText = "So in the end...\C0
I'm still nowhere near good enough.\C0"
      #
Scene 3
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
Music = ATZ
SceneText = "I understand.\C0
This world belongs to you now.


Just... let me have one thing..."
      #
Scene 4
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
Music = ATZ
SceneText = "No more wars...
no more community members...
attacking each other..."
      #
Scene 5
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
Music = ATZ
SceneText = "If you can promise me that...

I think I'll be okay....

with whatever other changes
have to happen..."
      #
Scene 6
NumberOfPics = 1
Pic1Name = CUTOVRE
Pic1Hires = false
Pic1Duration = 0
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 48
MusicLoop = true
Music = ATZ
SceneText = "The people of this time...

do have far less hatred...\C0\C0\C0
      #