FOLLOWERCATEGORY
Name = Sumawu
Icon = ICONSMWU

FREESLOT
sfx_FOOFDI
sfx_FEEFDI
sfx_LGTGDI
sfx_FOUPDI
sfx_MAWRDI
sfx_TNGODI
sfx_WSLYDI
sfx_DLONDI
sfx_SCMZDI
sfx_PNC3DI
SPR_SMWF
sfx_FHFLNF
S_FLNFIDLE
sfx_FHMNTD
S_MNTDIDLE
sfx_FHRAXC
S_RAXCIDLE
S_RAXCMEOW
S_RAXCHORN
sfx_FHARAL
S_ARALIDLE
S_ARALPANI
SPR_L0UG
sfx_L0U3GG
S_LOEGGIDLE
S_LOEGGSWAY
S_LOEGGBOIL
S_LOEGGYOLK
S_LOEGGHATCH
sfx_PWRT3N
S_CTENIDLE

STATE S_FLNFIDLE
SpriteName = SPR_SMWF
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_FLNFIDLE

FOLLOWER
Name = nef
Icon = ICOFFLNF
Category = Sumawu
HornSound = DSFHFLNF
DefaultColor = green
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_FLNFIDLE

STATE S_MNTDIDLE
SpriteName = SPR_SMWF
SpriteFrame = B|FF_ANIMATE
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_MNTDIDLE

FOLLOWER
Name = Mini_Toad
Icon = ICOFMNTD
Category = Sumawu
HornSound = DSFHMNTD
DefaultColor = midnight
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_MNTDIDLE

STATE S_RAXCIDLE
SpriteName = SPR_SMWF
SpriteFrame = F|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RAXCIDLE

STATE S_RAXCMEOW
SpriteName = SPR_SMWF
SpriteFrame = H|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RAXCMEOW

STATE S_RAXCHORN
SpriteName = SPR_SMWF
SpriteFrame = J|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RAXCHORN

FOLLOWER
Name = raxd_cat
Icon = ICOFRAXC
Category = Sumawu
HornSound = DSFHRAXC
DefaultColor = skunk
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 15
RingTime = 15
IdleState = S_RAXCIDLE
HitConfirmState = S_RAXCMEOW
LoseState = S_RAXCHORN
HurtState = S_RAXCHORN

STATE S_ARALIDLE
SpriteName = SPR_SMWF
SpriteFrame = L|FF_ANIMATE
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_ARALIDLE

STATE S_ARALPANI
SpriteName = SPR_SMWF
SpriteFrame = O
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_ARALPANI

FOLLOWER
Name = Angel_Ralsei
Icon = ICOFARAL
Category = Sumawu
HornSound = DSFHARAL
DefaultColor = aquamarine
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 32*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 42*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_ARALIDLE
HurtState = S_ARALPANI

STATE S_LOEGGIDLE
SpriteName = SPR_L0UG
SpriteFrame = A
Duration = 32
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 12 #animation speed
Next = S_LOEGGSWAY

STATE S_LOEGGSWAY
SpriteName = SPR_L0UG
SpriteFrame = FF_ANIMATE|A
Duration = 24
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LOEGGIDLE

STATE S_LOEGGYOLK
SpriteName = SPR_L0UG
SpriteFrame = M
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LOEGGYOLK

STATE S_LOEGGBOIL
SpriteName = SPR_L0UG
SpriteFrame = FF_ANIMATE|I
Duration = 12
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LOEGGYOLK

STATE S_LOEGGHATCH
SpriteName = SPR_L0UG
SpriteFrame = FF_ANIMATE|N
Duration = -1
Var1 = 12 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LOEGGHATCH

FOLLOWER
Name = Louie_Egg
Icon = ICOFL0UG
Category = Sumawu
HornSound = DSL0U3GG
DefaultColor = turquoise
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 36
RingTime = 1
IdleState = S_LOEGGIDLE
HitConfirmState = S_LOEGGHATCH
HurtState = S_LOEGGBOIL
LoseState = S_LOEGGBOIL

STATE S_CTENIDLE
SpriteName = SPR_SMWF
SpriteFrame = P
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_CTENIDLE

FOLLOWER
Name = Powerup_Canteen
Icon = ICOFCTEN
Category = Sumawu
HornSound = DSPWRT3N
DefaultColor = beige
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_CTENIDLE