level F8
ZoneTitle = Road
LevelName = TSR Sand
SubTitle = Subsonic Pack I
LevelSelect = 1
TypeOfLevel = Race
RecordAttack = True
NumLaps = 3
SkyNum = 1
NextLevel = 1
Mobjscale = FRACUNIT* 115/100

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Level F9
Levelname = Bubblegum 
Zonetitle = Breeze
Subtitle = Subsonic Pack II
SkyNum = 367
TypeOfLevel = Race
NumLaps = 3
RecordAttack = true
NextLevel = 1

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Level FA
Levelname = Solar  
ZoneTitle = Station
Subtitle = Subsonic Pack III
SkyNum = 1919
TypeOfLevel = Race
NumLaps = 3
RecordAttack = true
NextLevel = 1

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Level FB
Levelname = Circuit
ZoneTitle = Highway
Subtitle = Subsonic Pack IV
SkyNum = 371
TypeOfLevel = Race
NumLaps = 3
RecordAttack = true
NextLevel = 1

Level FC
Levelname = Tourmaline Sprint
Zonetitle = Zone
Subtitle = Subsonic Pack V
SkyNum = 1918
TypeOfLevel = Race
NumLaps = 3
RecordAttack = true
NextLevel = 1

Level FI
Levelname = Pearlescent City
Zonetitle = Zone
Subtitle = Subsonic Pack VI
SkyNum = 1603
TypeOfLevel = Race
NumLaps = 3
RecordAttack = true
NextLevel = 1


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MT_SPLASHPALM
S_STATEPALM
SPR_MSCA
SPR_SPPM

Object MT_SPLASHPALM
#$Name Splashdown Palm Tree
#$Sprite SPPMA0
#$Category Community Resources
MapThingNum = 3788
SpawnState  = S_STATEPALM
Radius = 16*FRACUNIT 
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_STATEPALM
SpriteName = SPPM
Duration = -1

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Level FE
Levelname = Thundersnail
ZoneTitle = 
Subtitle = Subsonic Pack HELL
SkyNum = 1
TypeOfLevel = Race
NumLaps = 1
RecordAttack = true
NextLevel = 1
Hidden = true
NoVisitNeeded = true

Level FY
Levelname = Solar Star 
ZoneTitle = Road
Subtitle = Subsonic Pack HELL
SkyNum = 370
TypeOfLevel = Race
NumLaps = 2
RecordAttack = true
NextLevel = 1
Hidden = true
NoVisitNeeded = true

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