//These are the 20 main colors for v3. The super colors are in LUA_V3R1S.
freeslot("SKINCOLOR_TIDEPOD")
skincolors[SKINCOLOR_TIDEPOD] = {
	name = "Tide Pod",//mmm
	ramp = {53,53,53,53,52,51,217,4,6,170,149,150,152,152,152,152},
	invcolor = SKINCOLOR_CLOUDY,
	invshade = 6, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_PODTIDE")
skincolors[SKINCOLOR_PODTIDE] = {
	name = "Pod Tide",//wha
	ramp = {152,152,152,152,150,149,170,6,4,217,51,52,53,53,53,53},
	invcolor = SKINCOLOR_CLOUDY,
	invshade = 6, 
	chatcolor = V_BLUEMAP,
	accessible = true
}
freeslot("SKINCOLOR_BLACKBOARD")
skincolors[SKINCOLOR_BLACKBOARD] = {
	name = "Blackboard",
	ramp = {31,31,31,31,31,31,31,31,31,31,31,0,0,0,0,0},
	invcolor = SKINCOLOR_SLATE,
	invshade = 7,
	chatcolor = V_INVERTMAP,
	accessible = true
}
freeslot("SKINCOLOR_NOOB")
skincolors[SKINCOLOR_NOOB] = {
	name = "Noob",
	ramp = {73,74,74,65,65,91,136,136,136,136,142,92,92,91,91,90},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 8, 
	chatcolor = V_YELLOWMAP,
	accessible = true
}
freeslot("SKINCOLOR_SWITCH2")
skincolors[SKINCOLOR_SWITCH2] = {
	name = "Nintendo Switch 2",//surely this will be a good console (this note was made in january)
	ramp = {255,255,131,133,135,137,26,26,26,26,45,42,214,211,32,32},
	invcolor = SKINCOLOR_RED,
	invshade = 4, 
	chatcolor = V_SKYMAP,
	accessible = true
}
freeslot("SKINCOLOR_NWITCH2")
skincolors[SKINCOLOR_NWITCH2] = {
	name = "Sintendo Nwitch 2",//april 2 update, 80 dollars for kart world
	ramp = {32,32,211,214,42,45,26,26,26,26,137,135,133,131,255,255},
	invcolor = SKINCOLOR_RED,
	invshade = 4, 
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_BOILED")
skincolors[SKINCOLOR_BOILED] = {
	name = "Boiled",
	ramp = {43,43,43,44,44,45,71,46,47,47,29,29,30,30,31,31},
	invcolor = SKINCOLOR_BONE,
	invshade = 4, 
	chatcolor = V_GRAYMAP,
	accessible = true
}
freeslot("SKINCOLOR_LOGO")
skincolors[SKINCOLOR_LOGO] = {
	name = "Logo",
	ramp = {83,83,83,64,64,64,145,146,170,170,170,171,171,172,172,173},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 4, 
	chatcolor = V_YELLOWMAP,
	accessible = true
}
freeslot("SKINCOLOR_MOYAI")
skincolors[SKINCOLOR_MOYAI] = {
	name = "Moyai",
	ramp = {15,14,14,15,17,15,14,17,18,17,20,23,22,21,22,23},
	invcolor = SKINCOLOR_GREY,
	invshade = 10, 
	chatcolor = V_GRAYMAP,
	accessible = true
}
freeslot("SKINCOLOR_BUP")
skincolors[SKINCOLOR_BUP] = {
	name = "Bup",
	ramp = {0,0,0,34,36,0,144,128,64,74,74,87,137,137,137,138},
	invcolor = SKINCOLOR_SLATE,
	invshade = 9, 
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_PEE")
skincolors[SKINCOLOR_PEE] = {
	name = "Mystery Liquid",//now the freeslot could be lying and its actually anything
	ramp = {74,74,74,75,75,75,75,76,76,76,76,76,77,77,77,77},
	invcolor = SKINCOLOR_CYAN,
	invshade = 0, 
	chatcolor = V_YELLOWMAP,
	accessible = true
}
freeslot("SKINCOLOR_SANS")
skincolors[SKINCOLOR_SANS] = {
	name = "sans",//human... i remember you're genocides.
	ramp = {0,0,0,0,8,8,135,135,135,135,31,31,31,31,31,31},
	invcolor = SKINCOLOR_BLACK,
	invshade = 15, 
	chatcolor = V_AZUREMAP,
	accessible = true
}
freeslot("SKINCOLOR_PAPYRUS")
skincolors[SKINCOLOR_PAPYRUS] = {
	name = "PAPYRUS",//I DARE YOU TRY A BITE OF SPAGHETTI!
	ramp = {0,0,0,0,0,55,55,55,55,55,55,64,64,64,135,135},
	invcolor = SKINCOLOR_BLACK,
	invshade = 15, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_PICKLE")
skincolors[SKINCOLOR_PICKLE] = {
	name = "Pickle",
	ramp = {90,90,91,91,92,93,93,93,94,94,94,94,251,236,79,79},
	invcolor = SKINCOLOR_SANDY,
	invshade = 3, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_EGGHEAD")
skincolors[SKINCOLOR_EGGHEAD] = {
	name = "Egghead",
	ramp = {73,73,74,36,37,38,39,60,60,61,63,46,30,30,31,31},
	invcolor = SKINCOLOR_CERULEAN,
	invshade = 2, 
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_ICONS")
skincolors[SKINCOLOR_ICONS] = {
	name = "Icons",
	ramp = {49,38,44,199,49,49,221,229,135,135,135,135,99,125,115,112},
	invcolor = SKINCOLOR_PEACHY,
	invshade = 12, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_GOKU")
skincolors[SKINCOLOR_GOKU] = {
	name = "Goku",//was gonna be called "Fear" but changed my mind before i even made this
	ramp = {31,31,29,56,56,59,60,63,63,71,46,175,154,156,158,253},
	invcolor = SKINCOLOR_SANDY,
	invshade = 1, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_GRASS")
skincolors[SKINCOLOR_GRASS] = {
	name = "Grass Block",
	ramp = {101,102,103,105,106,227,229,230,231,231,232,233,233,234,235,236},
	invcolor = SKINCOLOR_CYAN,
	invshade = 3, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_REVSAPPHIRE")
skincolors[SKINCOLOR_REVSAPPHIRE] = {
	name = "Reverse Sapphire",
	ramp = {254,253,159,158,157,156,155,153,152,151,150,149,135,134,130,128},
	invcolor = SKINCOLOR_COPPER,
	invshade = 4, 
	chatcolor = V_BLUEMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN")
skincolors[SKINCOLOR_COOLGREEN] = {
	name = "The Cooler Green",//v2.5? whats that?
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}