freeslot("SKINCOLOR_SECONDARY")
skincolors[SKINCOLOR_SECONDARY] = {
	name = "Secondary",//we now need primary but i doubt thats gonna- wait no nevermind
	ramp = {51,65,65,90,90,97,96,97,141,141,141,172,172,172,167,166},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_THECOOLERAQUAMARINE")
skincolors[SKINCOLOR_THECOOLERAQUAMARINE] = {
	name = "The Cooler Aquamarine",//...oddly familiar
	ramp = {88,88,88,120,120,140,130,130,132,133,141,135,136,137,137,137},
	invcolor = SKINCOLOR_KETCHUP,
	invshade = 9,
	chatcolor = V_SKYMAP,
	accessible = true
}
freeslot("SKINCOLOR_SKELETON")
skincolors[SKINCOLOR_SKELETON] = {
	name = "Skeleton",//IT IS THE
	ramp = {48,48,48,216,216,6,7,86,240,240,240,240,240,241,241,241},
	invcolor = SKINCOLOR_BLACK,
	invshade = 15,
	chatcolor = V_GRAYMAP,
	accessible = true
}
freeslot("SKINCOLOR_PUMPKIN")
skincolors[SKINCOLOR_PUMPKIN] = {
	name = "Pumpkin",//SPOOKY MONTH
	ramp = {51,51,51,52,52,52,52,53,53,53,56,56,57,57,57,58},
	invcolor = SKINCOLOR_BLUE,
	invshade = 4,
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_ADVBLUE")
skincolors[SKINCOLOR_ADVBLUE] = {
	name = "Adventure Blue",//im sonic. sonic adventure.
	ramp = {131,131,151,152,153,154,155,156,157,158,253,254,134,133,132,131},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 4,
	chatcolor = V_BLUEMAP,
	accessible = true
}
freeslot("SKINCOLOR_WAYBACK")
skincolors[SKINCOLOR_WAYBACK] = {
	name = "Wayback",//why was this mod backed up 4 times
	ramp = {215,215,215,215,215,215,27,27,27,27,27,27,27,27,27,27},
	invcolor = SKINCOLOR_EMERALD,
	invshade = 4, 
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_YARG")
skincolors[SKINCOLOR_YARG] = {
	name = "yarG",//not gray or grey, nonono
	ramp = {31,0,31,0,31,0,31,0,31,0,31,0,31,0,31,0},
	invcolor = SKINCOLOR_GREY,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}
freeslot("SKINCOLOR_WEGA")
skincolors[SKINCOLOR_WEGA] = {
	name = "Wega",//BAAAAAH
	ramp = {184,185,185,186,186,187,197,195,146,170,170,171,171,172,173,174},
	invcolor = SKINCOLOR_LILAC,
	invshade = 4, 
	chatcolor = V_PURPLEMAP,
	accessible = true
}
freeslot("SKINCOLOR_DISGUSTING")
skincolors[SKINCOLOR_DISGUSTING] = {
	name = "Disgusting",//ew
	ramp = {86,166,75,230,38,189,80,59,215,141,160,242,255,113,180,206},
	invcolor = SKINCOLOR_LILAC,
	invshade = 2, 
	chatcolor = V_MAGENTAMAP,
	accessible = true
}
freeslot("SKINCOLOR_PALSTART")
skincolors[SKINCOLOR_PALSTART] = {
	name = "Palette Start",//ew 2
	ramp = {0,80,208,128,144,48,176,160,32,96,64,112,192,224,240,16},
	invcolor = SKINCOLOR_SILVER,
	invshade = 6, 
	chatcolor = V_GRAYMAP,
	accessible = true
}