skincolors[SKINCOLOR_GREEN] = {
	accessible = false
}
freeslot("SKINCOLOR_COOLERGREEN")
skincolors[SKINCOLOR_COOLERGREEN] = {
	name = "Not Green. Nope.",//originally "You Thought This Would be Green?"
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
M_MoveColorAfter(SKINCOLOR_COOLERGREEN, SKINCOLOR_CHARTREUSE)
freeslot("SKINCOLOR_COOLGREEN")
skincolors[SKINCOLOR_COOLGREEN] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN0")
skincolors[SKINCOLOR_COOLGREEN0] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN1")
skincolors[SKINCOLOR_COOLGREEN1] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN2")
skincolors[SKINCOLOR_COOLGREEN2] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN3")
skincolors[SKINCOLOR_COOLGREEN3] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN4")
skincolors[SKINCOLOR_COOLGREEN4] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN5")
skincolors[SKINCOLOR_COOLGREEN5] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN6")
skincolors[SKINCOLOR_COOLGREEN6] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN7")
skincolors[SKINCOLOR_COOLGREEN7] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN8")
skincolors[SKINCOLOR_COOLGREEN8] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN9")
skincolors[SKINCOLOR_COOLGREEN9] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN10")
skincolors[SKINCOLOR_COOLGREEN10] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN11")
skincolors[SKINCOLOR_COOLGREEN11] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN12")
skincolors[SKINCOLOR_COOLGREEN12] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN13")
skincolors[SKINCOLOR_COOLGREEN13] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN14")
skincolors[SKINCOLOR_COOLGREEN14] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN15")
skincolors[SKINCOLOR_COOLGREEN15] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN16")
skincolors[SKINCOLOR_COOLGREEN16] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN17")
skincolors[SKINCOLOR_COOLGREEN17] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN18")
skincolors[SKINCOLOR_COOLGREEN18] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN19")
skincolors[SKINCOLOR_COOLGREEN19] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN20")
skincolors[SKINCOLOR_COOLGREEN20] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN21")
skincolors[SKINCOLOR_COOLGREEN21] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN22")
skincolors[SKINCOLOR_COOLGREEN22] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN23")
skincolors[SKINCOLOR_COOLGREEN23] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN24")
skincolors[SKINCOLOR_COOLGREEN24] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN25")
skincolors[SKINCOLOR_COOLGREEN25] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN26")
skincolors[SKINCOLOR_COOLGREEN26] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN27")
skincolors[SKINCOLOR_COOLGREEN27] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN28")
skincolors[SKINCOLOR_COOLGREEN28] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN29")
skincolors[SKINCOLOR_COOLGREEN29] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN30")
skincolors[SKINCOLOR_COOLGREEN30] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN31")
skincolors[SKINCOLOR_COOLGREEN31] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN32")
skincolors[SKINCOLOR_COOLGREEN32] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN33")
skincolors[SKINCOLOR_COOLGREEN33] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN34")
skincolors[SKINCOLOR_COOLGREEN34] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN35")
skincolors[SKINCOLOR_COOLGREEN35] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN36")
skincolors[SKINCOLOR_COOLGREEN36] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN37")
skincolors[SKINCOLOR_COOLGREEN37] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN38")
skincolors[SKINCOLOR_COOLGREEN38] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN39")
skincolors[SKINCOLOR_COOLGREEN39] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN40")
skincolors[SKINCOLOR_COOLGREEN40] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN41")
skincolors[SKINCOLOR_COOLGREEN41] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN42")
skincolors[SKINCOLOR_COOLGREEN42] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN43")
skincolors[SKINCOLOR_COOLGREEN43] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN44")
skincolors[SKINCOLOR_COOLGREEN44] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN45")
skincolors[SKINCOLOR_COOLGREEN45] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN46")
skincolors[SKINCOLOR_COOLGREEN46] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN47")
skincolors[SKINCOLOR_COOLGREEN47] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN48")
skincolors[SKINCOLOR_COOLGREEN48] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN49")
skincolors[SKINCOLOR_COOLGREEN49] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN50")
skincolors[SKINCOLOR_COOLGREEN50] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN51")
skincolors[SKINCOLOR_COOLGREEN51] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN52")
skincolors[SKINCOLOR_COOLGREEN52] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN53")
skincolors[SKINCOLOR_COOLGREEN53] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN54")
skincolors[SKINCOLOR_COOLGREEN54] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN55")
skincolors[SKINCOLOR_COOLGREEN55] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN56")
skincolors[SKINCOLOR_COOLGREEN56] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN57")
skincolors[SKINCOLOR_COOLGREEN57] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN58")
skincolors[SKINCOLOR_COOLGREEN58] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN59")
skincolors[SKINCOLOR_COOLGREEN59] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN60")
skincolors[SKINCOLOR_COOLGREEN60] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN61")
skincolors[SKINCOLOR_COOLGREEN61] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN62")
skincolors[SKINCOLOR_COOLGREEN62] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN63")
skincolors[SKINCOLOR_COOLGREEN63] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN64")
skincolors[SKINCOLOR_COOLGREEN64] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN65")
skincolors[SKINCOLOR_COOLGREEN65] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN66")
skincolors[SKINCOLOR_COOLGREEN66] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN67")
skincolors[SKINCOLOR_COOLGREEN67] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN68")
skincolors[SKINCOLOR_COOLGREEN68] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN69")
skincolors[SKINCOLOR_COOLGREEN69] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN70")
skincolors[SKINCOLOR_COOLGREEN70] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN71")
skincolors[SKINCOLOR_COOLGREEN71] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN72")
skincolors[SKINCOLOR_COOLGREEN72] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN73")
skincolors[SKINCOLOR_COOLGREEN73] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN74")
skincolors[SKINCOLOR_COOLGREEN74] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN75")
skincolors[SKINCOLOR_COOLGREEN75] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN76")
skincolors[SKINCOLOR_COOLGREEN76] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN77")
skincolors[SKINCOLOR_COOLGREEN77] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN78")
skincolors[SKINCOLOR_COOLGREEN78] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN79")
skincolors[SKINCOLOR_COOLGREEN79] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN80")
skincolors[SKINCOLOR_COOLGREEN80] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN81")
skincolors[SKINCOLOR_COOLGREEN81] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN82")
skincolors[SKINCOLOR_COOLGREEN82] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN83")
skincolors[SKINCOLOR_COOLGREEN83] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN84")
skincolors[SKINCOLOR_COOLGREEN84] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN85")
skincolors[SKINCOLOR_COOLGREEN85] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN86")
skincolors[SKINCOLOR_COOLGREEN86] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN87")
skincolors[SKINCOLOR_COOLGREEN87] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN88")
skincolors[SKINCOLOR_COOLGREEN88] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN89")
skincolors[SKINCOLOR_COOLGREEN89] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN90")
skincolors[SKINCOLOR_COOLGREEN90] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN91")
skincolors[SKINCOLOR_COOLGREEN91] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN92")
skincolors[SKINCOLOR_COOLGREEN92] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN93")
skincolors[SKINCOLOR_COOLGREEN93] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN94")
skincolors[SKINCOLOR_COOLGREEN94] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN95")
skincolors[SKINCOLOR_COOLGREEN95] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN96")
skincolors[SKINCOLOR_COOLGREEN96] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN97")
skincolors[SKINCOLOR_COOLGREEN97] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN98")
skincolors[SKINCOLOR_COOLGREEN98] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_COOLGREEN99")
skincolors[SKINCOLOR_COOLGREEN99] = {
	name = "The Cooler Green",
	ramp = {96,96,97,97,97,98,100,102,104,106,109,110,110,110,111,111},
	invcolor = SKINCOLOR_RED,
	invshade = 6, 
	chatcolor = V_GREENMAP,
	accessible = true
}
//hi