freeslot("SKINCOLOR_TREE")
skincolors[SKINCOLOR_TREE] = {
	name = "Tree",
	ramp = {112,113,113,114,115,116,69,70,70,70,70,71,71,46,46,47},
	invcolor = SKINCOLOR_SKY,
	invshade = 10, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_BIRCHTREE")
skincolors[SKINCOLOR_BIRCHTREE] = {
	name = "Bad Tree",//the joke here is that birch is horrible
	ramp = {104,105,105,106,107,108,8,8,9,9,9,10,10,11,11,12},
	invcolor = SKINCOLOR_SKY,
	invshade = 10, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_OSOD")
skincolors[SKINCOLOR_OSOD] = {
	name = "Orange Screen",//imagine a bsod but for gpu errors
	ramp = {53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_USABLUE")
skincolors[SKINCOLOR_USABLUE] = {
	name = "American Blue",//That's no good!
	ramp = {130,132,134,135,135,136,136,137,137,138,138,197,196,205,205,205},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 5, 
	chatcolor = V_AZUREMAP,
	accessible = true
}
freeslot("SKINCOLOR_USAORANGE")
skincolors[SKINCOLOR_USAORANGE] = {
	name = "American Orange",
	ramp = {52,53,53,55,56,57,58,215,215,215,215,215,214,213,212,212},
	invcolor = SKINCOLOR_BLUE,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_USARED")
skincolors[SKINCOLOR_USARED] = {
	name = "American Red",
	ramp = {201,202,203,204,204,205,38,38,38,38,38,39,39,40,40,40},
	invcolor = SKINCOLOR_GREEN,
	invshade = 10, 
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_JPBLUE")
skincolors[SKINCOLOR_JPBLUE] = {
	name = "Japanese Blue",
	ramp = {150,150,150,150,150,151,152,153,153,154,154,155,155,156,157,157},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 5, 
	chatcolor = V_AZUREMAP,
	accessible = true
}
freeslot("SKINCOLOR_JPORANGE")
skincolors[SKINCOLOR_JPORANGE] = {
	name = "Japanese Orange",
	ramp = {75,75,75,53,55,55,55,55,55,56,57,59,40,40,41,41},
	invcolor = SKINCOLOR_BLUE,
	invshade = 4, 
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_BASICS")
skincolors[SKINCOLOR_BASICS] = {
	name = "Basics",
	ramp = {49,85,85,86,86,92,101,102,102,115,125,142,142,136,150,150},
	invcolor = SKINCOLOR_WHITE,
	invshade = 0, 
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_BLOCKS")
skincolors[SKINCOLOR_BLOCKS] = {
	name = "Blocks",//is that jack black?!/1?!?/1
	ramp = {231,231,231,247,142,124,124,124,124,136,136,136,172,172,173,174},
	invcolor = SKINCOLOR_CARBON,
	invshade = 5, 
	chatcolor = V_AZUREMAP,
	accessible = true
}