freeslot("SKINCOLOR_GAMEBOY","SKINCOLOR_SATURN","SKINCOLOR_NINTENDO64","SKINCOLOR_DREAMCAST","SKINCOLOR_PLAYSTATION2","SKINCOLOR_XBOX","SKINCOLOR_XBOXL","SKINCOLOR_GAMECUBE","SKINCOLOR_PLAYSTATION3","SKINCOLOR_3DS")
skincolors[SKINCOLOR_GAMEBOY] = {
	name = "Gameboy Blue",
	ramp = {149,149,149,150,150,150,166,166,166,166,166,167,167,167,167,167},
	invcolor = SKINCOLOR_GREEN,
	invshade = 13,
	chatcolor = V_BLUEMAP,
	accessible = true
}
skincolors[SKINCOLOR_SATURN] = {
	name = "Saturn",
	ramp = {2,7,12,17,22,27,171,172,173,173,6,11,16,21,26,31},
	invcolor = SKINCOLOR_BLUEBELL,
	invshade = 4,
	chatcolor = V_AZUREMAP,
	accessible = true
}
skincolors[SKINCOLOR_NINTENDO64] = {
	name = "N64",
	ramp = {126,126,143,137,156,155,156,173,244,66,74,53,54,55,34,35},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}
skincolors[SKINCOLOR_DREAMCAST] = {
	name = "Dreamcast Red",//home of the adventure games
	ramp = {35,35,36,36,57,58,58,58,59,59,59,60,60,61,61,62},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}
skincolors[SKINCOLOR_PLAYSTATION2] = {
	name = "PS2",
	ramp = {195,195,195,195,195,172,172,171,171,171,171,171,140,140,140,140},
	invcolor = SKINCOLOR_BLACK,
	invshade = 16,
	chatcolor = V_AQUAMAP,
	accessible = true
}
skincolors[SKINCOLOR_XBOX] = {
	name = "Xbox Green",
	ramp = {31,31,31,31,31,106,191,189,189,191,106,31,31,31,31,31},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_GREENMAP,
	accessible = true
}
skincolors[SKINCOLOR_XBOXL] = {
	name = "Xbox Light",//why
	ramp = {0,0,0,0,0,189,191,106,106,191,189,0,0,0,0,0},
	invcolor = SKINCOLOR_BLACK,
	invshade = 16,
	chatcolor = V_PERIDOTMAP,
	accessible = true
}
skincolors[SKINCOLOR_GAMECUBE] = {
	name = "Gamecube Blue",
	ramp = {2,4,5,7,170,170,171,173,174,175,175,199,199,199,199,199},
	invcolor = SKINCOLOR_BLACK,
	invshade = 16,
	chatcolor = V_BLUEMAP,
	accessible = true
}
skincolors[SKINCOLOR_PLAYSTATION3] = {
	name = "PS3",
	ramp = {0,172,156,156,172,146,0,0,0,0,146,172,156,156,172,0},
	invcolor = SKINCOLOR_CERULEAN,
	invshade = 12,
	chatcolor = V_SKYMAP,
	accessible = true
}
skincolors[SKINCOLOR_3DS] = {
	name = "N3ds Red",
	ramp = {38,38,38,38,214,241,17,27,27,27,27,27,27,27,27,27},
	invcolor = SKINCOLOR_BONE,
	invshade = 7,
	chatcolor = V_REDMAP,
	accessible = true
}