/*Welcome to legacy hall! This is where all legacy color versions are hosted, unable to be accessed in normal gameplay.
The only thing changed about these colors are the names and freeslots.
Enjoy your stay!*/
freeslot("SKINCOLOR_SKINV1")
skincolors[SKINCOLOR_SKINV1] = {
	name = "Skin V1",//SRCv1, the original skin
	ramp = {0,1,1,208,208,48,48,216,49,49,218,50,50,51,51,51},
	invcolor = SKINCOLOR_BRONZE,
	invshade = 8,
	chatcolor = V_ORANGEMAP,
	accessible = false
}
freeslot("SKINCOLOR_SKINV2")
skincolors[SKINCOLOR_SKINV2] = {
	name = "Skin V2",//SRCv1.1
	ramp = {48,216,216,49,218,219,221,223,225,226,227,228,228,229,230,231},
	invcolor = SKINCOLOR_BRONZE,
	invshade = 8,
	chatcolor = V_ORANGEMAP,
	accessible = false
}
freeslot("SKINCOLOR_SEAWEEDV1")
skincolors[SKINCOLOR_SEAWEEDV1] = {
	name = "Seaweed V1",//SRCv1
	ramp = {96,98,99,100,102,103,126,143,137,137,137,137,156,156,156,155},
	invcolor = SKINCOLOR_RED,
	invshade = 6,
	chatcolor = V_GREENMAP,
	accessible = false
}
freeslot("SKINCOLOR_BSODV1")
skincolors[SKINCOLOR_BSODV1] = {
	name = "Blue Screen V1",//SRCv1
	ramp = {0,128,140,133,135,135,135,135,135,135,135,135,135,135,135,135},
	invcolor = SKINCOLOR_SKY,
	invshade = 11,
	chatcolor = V_SKYMAP,
	accessible = false
}
freeslot("SKINCOLOR_RINGSV1")
skincolors[SKINCOLOR_RINGSV1] = {
	name = "Rings V1",//SRCv1, this palette also applies to rotating ring v1
	ramp = {1,208,80,81,82,82,83,72,72,64,65,66,66,67,70,70},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = false
}
freeslot ("SKINCOLOR_PENCILV1")
skincolors[SKINCOLOR_PENCILV1] = {
	name = "Pencil V1",//SRCv1.1
	ramp = {0,0,0,0,0,0,0,0,0,0,0,0,31,31,31,31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_PENCILWAVEV1")
skincolors[SKINCOLOR_PENCILWAVEV1] = {
	name = "Drawing Pen V1",//SRCv1.4, somehow different from base pencil
	ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,31,31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_GAMEBOYV1")
skincolors[SKINCOLOR_GAMEBOYV1] = {
	name = "Gameboy Blue V1",//SRCv1.2
	ramp = {149,149,149,150,150,150,166,166,166,166,166,167,167,167,167,155},
	invcolor = SKINCOLOR_GREEN,
	invshade = 13,
	chatcolor = V_BLUEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_ORCANEV1")
skincolors[SKINCOLOR_ORCANEV1] = {
	name = "Orcane V1",//SRCv2
	ramp = {173,173,173,174,174,174,174,175,175,170,120,120,140,140,140,11},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 16,
	chatcolor = V_AQUAMAP,
	accessible = false
}
freeslot ("SKINCOLOR_CHATGPT2V1")
skincolors[SKINCOLOR_CHATGPT2V1] = {
	name = "ChatGPT Color 2 V1",//SRCv2
	ramp = {145,129,129,146,130,132,134,134,135,135,136,136,136,137,137,137},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 13,
	chatcolor = V_SKYMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDMBLURPLEV1")
skincolors[SKINCOLOR_DISCORDMBLURPLEV1] = {
	name = "Discord Midnight Blurple V1",//SRCv2
	ramp = {254,139,139,199,175,175,175,175,174,174,174,174,173,173,173,173},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_PURPLEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDAURORAV1")
skincolors[SKINCOLOR_DISCORDAURORAV1] = {
	name = "Discord Aurora V1",//SRCv2
	ramp = {159,159,159,159,159,159,138,143,143,143,143,138,138,138,159,159},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_BLUEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_MANIAKNUXV1")
skincolors[SKINCOLOR_MANIAKNUXV1] = {
	name = "Mania Knuckles V1",//SRCv2
	ramp = {2,219,32,32,203,34,38,39,40,40,41,42,43,44,45,71},
	invcolor = SKINCOLOR_EMERALD,
	invshade = 5,
	chatcolor = V_REDMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDMAPPLEV1")
skincolors[SKINCOLOR_DISCORDMAPPLEV1] = {
	name = "Discord Mint Apple V1",//SRCv2, this was bad
	ramp = {140,140,140,140,9,9,8,8,8,8,89,89,89,89,89,89},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_PERIDOTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDHANAMIV1")
skincolors[SKINCOLOR_DISCORDHANAMIV1] = {
	name = "Discord Hanami V1",//SRCv2, this was also bad
	ramp = {6,5,5,5,5,5,5,5,5,5,5,5,209,209,209,209},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_ORANGEMAP,
	accessible = false
}
freeslot("SKINCOLOR_ADVBLUEV1")
skincolors[SKINCOLOR_ADVBLUEV1] = {
	name = "Adventure Blue V1",//SRCv2.3 beta, only change here was the outline
	ramp = {131,151,153,153,154,155,156,157,158,159,253,134,133,132,131,131},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 4,
	chatcolor = V_BLUEMAP,
	accessible = false
}
freeslot("SKINCOLOR_PALSTARTV1")
skincolors[SKINCOLOR_PALSTARTV1] = {
	name = "Palette Start V1",//SRCv2.3 beta, made minutes before the current pal start
	ramp = {0,16,32,48,64,80,96,112,128,144,160,176,192,208,224,240},
	invcolor = SKINCOLOR_SILVER,
	invshade = 6,
	chatcolor = V_GRAYMAP,
	accessible = false
}
freeslot("SKINCOLOR_USAREDV1")
skincolors[SKINCOLOR_USAREDV1] = {
	name = "American Red V1",//SRCv2.4 beta, honestly looks more pink
	ramp = {208,209,201,202,202,203,204,204,205,38,38,38,38,38,38,38},
	invcolor = SKINCOLOR_GREEN,
	invshade = 10,
	chatcolor = V_REDMAP,
	accessible = false
}
freeslot("SKINCOLOR_JPBLUEV1")
skincolors[SKINCOLOR_JPBLUEV1] = {
	name = "Japanese Blue V1",//SRCv2.4 beta
	ramp = {136,136,136,136,136,136,136,137,137,137,156,156,157,157,158,159},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 5,
	chatcolor = V_AZUREMAP,
	accessible = false
}
freeslot("SKINCOLOR_JPORANGEV1")
skincolors[SKINCOLOR_JPORANGEV1] = {
	name = "Japanese Orange V1",//SRCv2.4 beta
	ramp = {72,74,74,53,53,54,54,54,56,56,58,39,40,40,41,41},
	invcolor = SKINCOLOR_BLUE,
	invshade = 4,
	chatcolor = V_ORANGEMAP,
	accessible = true
}