freeslot("SKINCOLOR_WARM","SKINCOLOR_COOL","SKINCOLOR_REVPURPLE","SKINCOLOR_EGG","SKINCOLOR_METAL","SKINCOLOR_GREENSCREEN","SKINCOLOR_GRAY","SKINCOLOR_PENCIL","SKINCOLOR_PLAYBG","SKINCOLOR_SONIC2012")
skincolors[SKINCOLOR_WARM] = {
	name = "Warm",//not cool
	ramp = {73,73,73,74,53,54,54,54,55,55,55,35,35,35,35,35},
	invcolor = SKINCOLOR_LAVENDER,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}
skincolors[SKINCOLOR_COOL] = {
	name = "Cool",//not warm
	ramp = {112,113,125,142,136,151,151,151,151,151,165,165,165,165,164,164},
	invcolor = SKINCOLOR_GOLD,
	invshade = 8,
	chatcolor = V_GREENMAP,
	accessible = true
}
skincolors[SKINCOLOR_REVPURPLE] = {
	name = "Reverse Purple",//i dont care how many of these colors exist they are cool
	ramp = {31,254,254,169,169,168,167,167,166,166,165,164,164,164,164,164},
	invcolor = SKINCOLOR_WHITE,
	invshade = 9,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}
skincolors[SKINCOLOR_EGG] = {
	name = "Egg",//egg
	ramp = {74,74,74,64,64,84,84,81,81,80,1,0,0,0,0,0},
	invcolor = SKINCOLOR_DUSK,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = true
}
skincolors[SKINCOLOR_METAL] = {
	name = "Metal",//metal sonic???
	ramp = {0,5,12,16,17,18,20,21,22,23,25,26,27,28,30,31},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_GRAYMAP,
	accessible = true
}
skincolors[SKINCOLOR_GREENSCREEN] = {
	name = "Green Screen",//this screen color isnt harmful to pcs
	ramp = {112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112},
	invcolor = SKINCOLOR_RED,
	invshade = 6,
	chatcolor = V_GREENMAP,
	accessible = true
}
skincolors[SKINCOLOR_GRAY] = {
	name = "Gray",//not grey, nonono
	ramp = {0,31,0,31,0,31,0,31,0,31,0,31,0,31,0,31},
	invcolor = SKINCOLOR_GREY,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}
skincolors[SKINCOLOR_PENCIL] = {
	name = "Pencil",//and paper
	ramp = {0,0,0,0,0,0,0,0,0,0,0,31,31,31,31,31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}
skincolors[SKINCOLOR_PLAYBG] = {
	name = "Player Background",//ok but which one of you would use this without looking at the fact that its meant to be the background color of the multiplayer player select screen
	ramp = {159,159,159,159,159,159,159,159,159,159,159,159,159,159,159,159},
	invcolor = SKINCOLOR_COBALT,
	invshade = 12,
	chatcolor = V_BLUEMAP,
	accessible = true
}
skincolors[SKINCOLOR_SONIC2012] = {
	name = "Sonic 4 II",//sonic 4. the second. this is sad.
	ramp = {153,153,151,151,150,150,149,149,149,148,148,148,148,148,148,148},
	invcolor = SKINCOLOR_KETCHUP,
	invshade = 5,
	chatcolor = V_AQUAMAP,
	accessible = true
}