freeslot("SKINCOLOR_COOLFLAMEWAVE", "SKINCOLOR_REPURPWAVE", "SKINCOLOR_RINGWAVE", "SKINCOLOR_PENCILWAVE", "SKINCOLOR_EGGWAVE", "SKINCOLOR_XBOXWAVE", "SKINCOLOR_PS2WAVE", "SKINCOLOR_WEEDWAVE", "SKINCOLOR_BRAKWAVE", "SKINCOLOR_SONIC2012WAVE")

skincolors[SKINCOLOR_COOLFLAMEWAVE] = {
	name = "The Animated Flame", //its cooler because its animated
	ramp = {49, 50, 52, 54, 34, 34, 34, 36, 37, 41, 42, 43, 44, 45, 36, 54},
	invcolor = SKINCOLOR_VAPOR,
	invshade = 8,
	chatcolor = V_REDMAP,
	accessible = true
}

skincolors[SKINCOLOR_REPURPWAVE] = {
	name = "Reverse Trippy Purple", //like i said, i dont care how many of these colors exist, they're cool
	ramp = {31, 254, 254, 169, 169, 168, 167, 167, 166, 166, 165, 164, 165, 166, 254, 254},
	invcolor = SKINCOLOR_WHITE,
	invshade = 9,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}

skincolors[SKINCOLOR_RINGWAVE] = {
	name = "Rotating Ring",
	ramp = {1, 208, 80, 81, 82, 82, 83, 72, 72, 64, 65, 66, 66, 67, 64, 81},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = true
}

skincolors[SKINCOLOR_PENCILWAVE] = {
	name = "Drawing Pen", //and drawing tablet
	ramp = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}

skincolors[SKINCOLOR_EGGWAVE] = {
	name = "Boiling Egg", //egg
	ramp = {74, 74, 74, 64, 64, 84, 84, 81, 81, 80, 1, 0, 0, 0, 80, 84},
	invcolor = SKINCOLOR_DUSK,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = true
}

skincolors[SKINCOLOR_XBOXWAVE] = {
	name = "Xbox Live", //																									X B O X   L I V E
	ramp = {31, 31, 31, 31, 31, 106, 191, 189, 189, 191, 106, 31, 31, 31, 31, 31},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_GREENMAP,
	accessible = true
}

skincolors[SKINCOLOR_PS2WAVE] = {
	name = "PolyStation 2", //the sequal to PolyStation
	ramp = {195, 195, 195, 195, 195, 172, 172, 171, 171, 171, 171, 140, 140, 140, 171, 172},
	invcolor = SKINCOLOR_BLACK,
	invshade = 16,
	chatcolor = V_AQUAMAP,
	accessible = true
}

skincolors[SKINCOLOR_WEEDWAVE] = {
	name = "Waving Seaweed", //hi
	ramp = {96, 98, 99, 100, 102, 103, 126, 143, 137, 137, 137, 137, 156, 156, 137, 103},
	invcolor = SKINCOLOR_RED,
	invshade = 6,
	chatcolor = V_GREENMAP,
	accessible = true
}

skincolors[SKINCOLOR_BRAKWAVE] = {
	name = "Final Brak", //yeah
	ramp = {10, 10, 10, 35, 35, 39, 237, 27, 26, 175, 174, 174, 173, 173, 175, 39},
	invcolor = SKINCOLOR_YELLOW,
	invshade = 4,
	chatcolor = V_GRAYMAP,
	accessible = true
}

skincolors[SKINCOLOR_SONIC2012WAVE] = {
	name = "Sonic 4 III", //sonic 4. the third. very tragic.
	ramp = {153, 153, 151, 151, 150, 150, 149, 149, 149, 148, 148, 148, 148, 148, 149, 151},
	invcolor = SKINCOLOR_KETCHUP,
	invshade = 5,
	chatcolor = V_AQUAMAP,
	accessible = true
}