//she wanted to make an entire update happen, so she did. i made NONE of these.
freeslot("SKINCOLOR_NESMARIO")
skincolors[SKINCOLOR_NESMARIO] = {
	name = "NES Mario", //yeah thats right AN 11TH NES COLOR
	ramp = {215, 215, 215, 215, 215, 52, 52, 52, 52, 52, 52, 78, 78, 78, 78, 78},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_REDMAP,
	accessible = true
}

freeslot("SKINCOLOR_NESLUIGI")
skincolors[SKINCOLOR_NESLUIGI] = {
	name = "NES Luigi", //make that 12 of them
	ramp = {0, 0, 0, 0, 52, 52, 52, 52, 52, 52, 104, 104, 104, 104, 104, 104},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_GREENMAP,
	accessible = true
}

freeslot("SKINCOLOR_NESFIRE")
skincolors[SKINCOLOR_NESFIRE] = {
	name = "NES Fire Flower", //nvm its 13 new ones not 12 or 11
	ramp = {216, 216, 216, 216, 216, 52, 52, 52, 52, 215, 215, 215, 215, 215, 215, 215},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_WHITEMAP,
	accessible = true
}

freeslot("SKINCOLOR_CTNCANDY")
skincolors[SKINCOLOR_CTNCANDY] = {
	name = "Cotton Candy", //tastes good but not something i would get
	ramp = {130, 129, 129, 145, 145, 145, 145, 145, 160, 160, 176, 176, 176, 252, 252, 0},
	invcolor = SKINCOLOR_TAN,
	invshade = 1,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}

freeslot("SKINCOLOR_SCRATCH")
skincolors[SKINCOLOR_SCRATCH] = {
	name = "Scratch", //how to make a game easily tutorial
	ramp = {52, 52, 52, 52, 52, 52, 52, 51, 50, 49, 208, 0, 208, 49, 50, 52},
	invcolor = SKINCOLOR_ICY,
	invshade = 10,
	chatcolor = V_ORANGEMAP,
	accessible = true
}

freeslot("SKINCOLOR_TURBOWARP")
skincolors[SKINCOLOR_TURBOWARP] = {
	name = "Turbowarp", //better scratch
	ramp = {34, 34, 34, 34, 34, 34, 34, 33, 32, 210, 208, 0, 48, 210, 32, 34},
	invcolor = SKINCOLOR_EMERALD,
	invshade = 4,
	chatcolor = V_REDMAP,
	accessible = true
}

freeslot("SKINCOLOR_MCCOLOR")
skincolors[SKINCOLOR_MCCOLOR] = {
	name = "McColor", //FIX YOUR ICECREAM MACHINES PLEASE
	ramp = {64, 64, 64, 64, 64, 64, 51, 51, 52, 53, 56, 36, 37, 37, 37, 37},
	invcolor = SKINCOLOR_DUSK,
	invshade = 3,
	chatcolor = V_YELLOWMAP,
	accessible = true
}

freeslot("SKINCOLOR_NIGHTSKY")
skincolors[SKINCOLOR_NIGHTSKY] = {
	name = "Night Sky",
	ramp = {82, 82, 82, 82, 82, 85, 86, 242, 16, 196, 174, 168, 168, 168, 168, 168},
	invcolor = SKINCOLOR_PLUM,
	invshade = 6,
	chatcolor = V_AZUREMAP,
	accessible = true
}

freeslot("SKINCOLOR_PRIMARY")
skincolors[SKINCOLOR_PRIMARY] = {
	name = "Primary", //we now need secondary but i doubt thats gonna happen
	ramp = {35, 35, 35, 53, 51, 72, 72, 72, 84, 8, 170, 148, 134, 134, 134, 134},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}

freeslot("SKINCOLOR_SHADEDPENCIL")
skincolors[SKINCOLOR_SHADEDPENCIL] = {
	name = "Shaded Pencil",
	ramp = {0, 0, 0, 0, 0, 0, 4, 10, 16, 22, 28, 31, 31, 31, 31, 31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}