/*Welcome to legacy hall! This is where all legacy color versions are hosted, unable to be accessed in normal gameplay.
The only thing changed about these colors are the names and freeslots.
Enjoy your stay!*/

freeslot("SKINCOLOR_SKINV1")
skincolors[SKINCOLOR_SKINV1] = {
	name = "Skin V1",
	ramp = {0, 1, 1, 208, 208, 48, 48, 216, 49, 49, 218, 50, 50, 51, 51, 51},
	invcolor = SKINCOLOR_BRONZE,
	invshade = 8,
	chatcolor = V_ORANGEMAP,
	accessible = false
}
freeslot("SKINCOLOR_SKINV2")
skincolors[SKINCOLOR_SKINV2] = {
	name = "Skin V2",
	ramp = {48, 216, 216, 49, 218, 219, 221, 223, 225, 226, 227, 228, 228, 229, 230, 231},
	invcolor = SKINCOLOR_BRONZE,
	invshade = 8,
	chatcolor = V_ORANGEMAP,
	accessible = false
}
freeslot("SKINCOLOR_SEAWEEDV1")
skincolors[SKINCOLOR_SEAWEEDV1] = {
	name = "Seaweed V1",
	ramp = {96, 98, 99, 100, 102, 103, 126, 143, 137, 137, 137, 137, 156, 156, 156, 155},
	invcolor = SKINCOLOR_RED,
	invshade = 6,
	chatcolor = V_GREENMAP,
	accessible = false
}
freeslot("SKINCOLOR_BSODV1")
skincolors[SKINCOLOR_BSODV1] = {
	name = "Blue Screen V1",
	ramp = {0, 128, 140, 133, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135},
	invcolor = SKINCOLOR_SKY,
	invshade = 11,
	chatcolor = V_SKYMAP,
	accessible = false
}
freeslot("SKINCOLOR_RINGSV1")
skincolors[SKINCOLOR_RINGSV1] = {
	name = "Rings V1", //this palette also applies to rotating ring v1
	ramp = {1, 208, 80, 81, 82, 82, 83, 72, 72, 64, 65, 66, 66, 67, 70, 70},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = false
}
freeslot ("SKINCOLOR_PENCILV1")
skincolors[SKINCOLOR_PENCILV1] = {
	name = "Pencil V1",
	ramp = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 31, 31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_PENCILWAVEV1")
skincolors[SKINCOLOR_PENCILWAVEV1] = {
	name = "Drawing Pen V1", //somehow different from base pencil
	ramp = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_GAMEBOYV1")
skincolors[SKINCOLOR_GAMEBOYV1] = {
	name = "Gameboy Blue V1",
	ramp = {149, 149, 149, 150, 150, 150, 166, 166, 166, 166, 166, 167, 167, 167, 167, 155},
	invcolor = SKINCOLOR_GREEN,
	invshade = 13,
	chatcolor = V_BLUEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_ORCANEV1")
skincolors[SKINCOLOR_ORCANEV1] = {
	name = "Orcane V1",
	ramp = {173, 173, 173, 174, 174, 174, 174, 175, 175, 170, 120, 120, 140, 140, 140, 11},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 16,
	chatcolor = V_AQUAMAP,
	accessible = false
}
freeslot ("SKINCOLOR_CHATGPT2V1")
skincolors[SKINCOLOR_CHATGPT2V1] = {
	name = "ChatGPT Color 2 V1",
	ramp = {145, 129, 129, 146, 130, 132, 134, 134, 135, 135, 136, 136, 136, 137, 137, 137},
	invcolor = SKINCOLOR_ORANGE,
	invshade = 13,
	chatcolor = V_SKYMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDMBLURPLEV1")
skincolors[SKINCOLOR_DISCORDMBLURPLEV1] = {
	name = "Discord Midnight Blurple V1",
	ramp = {254, 139, 139, 199, 175, 175, 175, 175, 174, 174, 174, 174, 173, 173, 173, 173},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_PURPLEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDAURORAV1")
skincolors[SKINCOLOR_DISCORDAURORAV1] = {
	name = "Discord Aurora V1",
	ramp = {159, 159, 159, 159, 159, 159, 138, 143, 143, 143, 143, 138, 138, 138, 159, 159},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_BLUEMAP,
	accessible = false
}
freeslot ("SKINCOLOR_MANIAKNUXV1")
skincolors[SKINCOLOR_MANIAKNUXV1] = {
	name = "Mania Knuckles V1",
	ramp = {2, 219, 32, 32, 203, 34, 38, 39, 40, 40, 41, 42, 43, 44, 45, 71},
	invcolor = SKINCOLOR_EMERALD,
	invshade = 5,
	chatcolor = V_REDMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDMAPPLEV1")
skincolors[SKINCOLOR_DISCORDMAPPLEV1] = {
	name = "Discord Mint Apple V1",
	ramp = {140, 140, 140, 140, 9, 9, 8, 8, 8, 8, 89, 89, 89, 89, 89, 89},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_PERIDOTMAP,
	accessible = false
}
freeslot ("SKINCOLOR_DISCORDHANAMIV1")
skincolors[SKINCOLOR_DISCORDHANAMIV1] = {
	name = "Discord Hanami V1",
	ramp = {6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 209, 209, 209, 209},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_ORANGEMAP,
	accessible = false
}