freeslot("SKINCOLOR_WARM", "SKINCOLOR_COOL", "SKINCOLOR_REVPURPLE", "SKINCOLOR_EGG", "SKINCOLOR_METAL", "SKINCOLOR_GREENSCREEN", "SKINCOLOR_GRAY", "SKINCOLOR_PENCIL", "SKINCOLOR_PLAYBG", "SKINCOLOR_SONIC2012")

skincolors[SKINCOLOR_WARM] = {
	name = "Warm", //not cool
	ramp = {73, 73, 73, 74, 53, 54, 54, 54, 55, 55, 55, 35, 35, 35, 35, 35},
	invcolor = SKINCOLOR_LAVENDER,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}

skincolors[SKINCOLOR_COOL] = {
	name = "Cool", //not warm
	ramp = {112, 113, 125, 142, 136, 151, 151, 151, 151, 151, 165, 165, 165, 165, 164, 164},
	invcolor = SKINCOLOR_GOLD,
	invshade = 8,
	chatcolor = V_GREENMAP,
	accessible = true
}

skincolors[SKINCOLOR_REVPURPLE] = {
	name = "ReversePurple", //i dont care how many of these colors exist they are cool
	ramp = {31, 254, 254, 169, 169, 168, 167, 167, 166, 166, 165, 164, 164, 164, 164, 164},
	invcolor = SKINCOLOR_WHITE,
	invshade = 9,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}

skincolors[SKINCOLOR_EGG] = {
	name = "Egg", //egg
	ramp = {74, 74, 74, 64, 64, 84, 84, 81, 81, 80, 1, 0, 0, 0, 0, 0},
	invcolor = SKINCOLOR_DUSK,
	invshade = 8,
	chatcolor = V_YELLOWMAP,
	accessible = true
}

skincolors[SKINCOLOR_METAL] = {
	name = "Metal", //metal sonic???
	ramp = {0, 5, 12, 16, 17, 18, 20, 21, 22, 23, 25, 26, 27, 28, 30, 31},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_GRAYMAP,
	accessible = true
}

skincolors[SKINCOLOR_GREENSCREEN] = {
	name = "GreenScreen", //this screen color isnt harmful to pcs
	ramp = {112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112},
	invcolor = SKINCOLOR_RED,
	invshade = 6,
	chatcolor = V_GREENMAP,
	accessible = true
}

skincolors[SKINCOLOR_GRAY] = {
	name = "Gray", //not grey, nonono
	ramp = {0, 31, 0, 31, 0, 31, 0, 31, 0, 31, 0, 31, 0, 31, 0, 31},
	invcolor = SKINCOLOR_GREY,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}

skincolors[SKINCOLOR_PENCIL] = {
	name = "Pencil", //and paper
	ramp = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 31, 31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}

skincolors[SKINCOLOR_PLAYBG] = {
	name = "PlayerBackGround", //ok but which one of you would use this without looking at the fact that its meant to be the background color of the multiplayer player select screen
	ramp = {159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159},
	invcolor = SKINCOLOR_COBALT,
	invshade = 12,
	chatcolor = V_BLUEMAP,
	accessible = true
}

skincolors[SKINCOLOR_SONIC2012] = {
	name = "Sonic4II", //sonic 4. the second. this is sad.
	ramp = {153, 153, 151, 151, 150, 150, 149, 149, 149, 148, 148, 148, 148, 148, 148, 148},
	invcolor = SKINCOLOR_KETCHUP,
	invshade = 5,
	chatcolor = V_AQUAMAP,
	accessible = true
}