//she wanted to make an entire update happen, so she did. i made NONE of these.
freeslot("SKINCOLOR_NESMARIO")
skincolors[SKINCOLOR_NESMARIO] = {
	name = "NES Mario",//yeah thats right AN 11TH NES COLOR
	ramp = {215,215,215,215,215,52,52,52,52,52,52,78,78,78,78,78},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_NESLUIGI")
skincolors[SKINCOLOR_NESLUIGI] = {
	name = "NES Luigi",//make that 12 of them
	ramp = {0,0,0,0,52,52,52,52,52,52,104,104,104,104,104,104},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_GREENMAP,
	accessible = true
}
freeslot("SKINCOLOR_NESFIRE")
skincolors[SKINCOLOR_NESFIRE] = {
	name = "NES Fire Flower",//nvm its 13 new ones not 12 or 11
	ramp = {216,216,216,216,216,52,52,52,52,215,215,215,215,215,215,215},
	invcolor = SKINCOLOR_CYAN,
	invshade = 4,
	chatcolor = V_WHITEMAP,
	accessible = true
}
freeslot("SKINCOLOR_CTNCANDY")
skincolors[SKINCOLOR_CTNCANDY] = {
	name = "Cotton Candy",//tastes good but not something i would get
	ramp = {130,129,129,145,145,145,145,145,160,160,176,176,176,252,252,0},
	invcolor = SKINCOLOR_TAN,
	invshade = 1,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}
freeslot("SKINCOLOR_SCRATCH")
skincolors[SKINCOLOR_SCRATCH] = {
	name = "Scratch",//how to make a game easily tutorial
	ramp = {52,52,52,52,52,52,52,51,50,49,208,0,208,49,50,52},
	invcolor = SKINCOLOR_ICY,
	invshade = 10,
	chatcolor = V_ORANGEMAP,
	accessible = true
}
freeslot("SKINCOLOR_TURBOWARP")
skincolors[SKINCOLOR_TURBOWARP] = {
	name = "Turbowarp",//better scratch
	ramp = {34,34,34,34,34,34,34,33,32,210,208,0,48,210,32,34},
	invcolor = SKINCOLOR_EMERALD,
	invshade = 4,
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_MCCOLOR")
skincolors[SKINCOLOR_MCCOLOR] = {
	name = "McColor",//FIX YOUR ICECREAM MACHINES PLEASE
	ramp = {64,64,64,64,64,64,51,51,52,53,56,36,37,37,37,37},
	invcolor = SKINCOLOR_DUSK,
	invshade = 3,
	chatcolor = V_YELLOWMAP,
	accessible = true
}
freeslot("SKINCOLOR_NIGHTSKY")
skincolors[SKINCOLOR_NIGHTSKY] = {
	name = "Night Sky",
	ramp = {82,82,82,82,82,85,86,242,16,196,174,168,168,168,168,168},
	invcolor = SKINCOLOR_PLUM,
	invshade = 6,
	chatcolor = V_AZUREMAP,
	accessible = true
}
freeslot("SKINCOLOR_PRIMARY")
skincolors[SKINCOLOR_PRIMARY] = {
	name = "Primary",//we now need secondary but i doubt thats gonna happen
	ramp = {35,35,35,53,51,72,72,72,84,8,170,148,134,134,134,134},
	invcolor = SKINCOLOR_WHITE,
	invshade = 1,
	chatcolor = V_REDMAP,
	accessible = true
}
freeslot("SKINCOLOR_SHADEDPENCIL")
skincolors[SKINCOLOR_SHADEDPENCIL] = {
	name = "Shaded Pencil",
	ramp = {0,0,0,0,0,0,4,10,16,22,28,31,31,31,31,31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 8,
	chatcolor = V_INVERTMAP,
	accessible = true
}